sorry guys, I’m not at my main machine
my goal was to teach you how to do this on your own because there’s very little info out there for Maya OS X users as far as compiling shaders and plugins.
mimo and pasto, the OS X dev tools you need is under the tile “Xcode Tools v1.1 complete installation from connect.apple.com”
(but i recommend using the dev tools CD from Panther for ease sake)
GaryHaus, Xcode isn’t too helpful unless your developing shaders it calls the same commands in the backgroud that i wrote down in the last thread (gcc, libtool, ar) to compile. what part didn’t work for you?
but to sum up what you need:
Maya 6.0 SDK installed from the Maya CDs
and Developer Tools from the Panther CDs
and if you move your apps from the default installation location (which isn’t recommended)
its important to know where you put them so you can change the paths to the files