PROPOSAL for FUTURE HCR CHALLENGE: 30 Models in 30 days


#21

what a way to be positive mr. positive haha:scream:

heres an interesting idea. maybe it can be seemingly hard objects but with a poly limit. to push people to show 30 somewhat complicated objects in a simple way. posibly showing off normal map skills and would be a real challenge. just a thought.


#22

I do try to bring a little goodness to this wretched internet machine. I like the normal map skills idea but that sounds like it would fit into the ā€œnow let’s texture them categoryā€. If we are hardcore modelers in this contest then we need to model right down to the screws and bolts, right?


#23

hmm, what about people who are working. for them this should be a escape from work, not simulating the work. i understand the point is to make it challenging, but as a result the final submmissions could turn out to be a competetion in quantity rather than quality.


#24

You would be surprised…

Check out the work done for the 50 portraits in ONE month.
I participated in that, (check my sig) and I was pleasantly surprised in the improvement in
my quality & speed. Besides It is only one month, and I have in mind a rating system for those who want to do less.


#25

Sounds Awsome.
But I was thinking that it could be 15 models in 30 days, 15 days for 15 models, the another 15 for texturing. Either way I would join, I need to work on my speed.


#26

I think this may be purely for modelling, not texturing, like the other ones have been.


#27

yeah im sorry i deviated from the modelling aspect with the normal map thing. but a poly limit could still apply. the only problem would be a 1000 polies would be low for a human model. while a fork a 1000 is alot. i dunno what do you all think. :shrug:

o and roberto. when and what is the next offical challenge. is it gunna be this 30 model thing or what?


#28

What I had planned for the next challenge I have in mind is to do a likeness of someone famous from the past…

-R


#29

you didn’t add a chainSaw…and oh yeah…a faucet w/ sink…and a fire hydrant…I like the first list, it’s great…( even tho you’ve explained your reasoning on it ) it’s a lil unrealistic for a slow, and don’t have alot of time modelor like myself …the second list is good too…but like you said…not very interesting…however I’m up for whatever…so it doesn’t really matter too much…:thumbsup:


#30

…why not include a deadly yet beautifully crafted samurai sword in the list?../;pre;y3000


#31

Actually I love the idea of a speed modeling challenge that simulates insane deadlines, because 1) I find that without any strict deadlines, I have a tendency to overanalyze my work and it just takes too long, especially when getting nitpicky about minor things, 2) I believe that I WILL become much more time-efficient in my modeling and 3) I need more variety in my portfolio instead of just vehicles and mecha.

So, I’m with you on this Roberto. I believe that there is more to be gained than lost on this challenge. If anything, it will help to identify and troubleshoot primary weaknesses and workflow issues.


#32

Awesome idea. When I teach Maya I throw into the curriculum a 1-week ā€œsurpriseā€. The modeler’s get 5 projects that increase in complexity day-to-day. I do this just before they begin their ā€œopusā€. It is a great learning experience for myself and the student to evaluate the capabilities of the modeler and, even more important, they discover the work ethic that is required to get the project done and make it in the real world. This technique is even done in the industry for an evaluation by a prospective employer.

In each case I provide project folders with photos for image planes.

My list is kept secret, each day becomes more complex.
Day one, a cup and a spoon. Time: 5 hours. No limits for poly count, just get as far done as one can. This evaluates right off the bat - planning and observation. Working and re-working forms would be a budget killer in the industry.

Day two, a book. Time 5 hours. No poly limits. I only provide photo reference, but some created open as well as closed books. Most neglect the bending of the leather bound cover, which I quickly show how a lattice deformer fixes.

Day three, as we move toward more organic shapes: a baby shoe with laces. Time 5 hours. No poly limits. I even give them the shoe to pass around. The goal is observation to pick up how a baby shoe is deformed and not make a chunk of rock.

Day four, computer monitor. Time 5 hours. No poly limits. But no ventilation holes. Here I wanted to see the sweeping engineered forms, beveled edges, etc.

Day five, keyboard. Time 5 hours. Again no poly limits. Everyone freaks out until we discuss how a keyboard only has 8 or so unique keys.

In each case, most projects still need work but it’s at a stage for honest evaluation. I think the one problem with this list would be the time to find the specific reference. Therefore I suggest that 3-views should be collected. But not until the day of modeling should the images be posted. No one can get ahead, which is not what the point of speed modeling. Whose to say the battleship couldn’t be some kids floaty toy.


#33

I like onehotmouse’s idea of no one knowing what we will need to model the next day,
So its gonna be interesting to find out what is to be modeled the day after but the
problem is that we all live within different time frames and that might pose
a problem.

Anyhow I think this challange is interesting and i’ll definatly participate.

-Pdude


#34

personally i like the idea of making 30 models in 30 days… so here’s what i am suggesting.

the theme i am going for is computer parts.

1.video card
2.sound card
3.heatsink
4.18mm fan
5.optical mouse(transparent)
6.monitor
7.keyboard
8.hard disk drive (open up)
9.cpu casing
10.motherboard.

that’s all i can think for now… will put more ideas into it later on…


#35

I would like to hear more onl how you guys feel about onehotmouse’s idea of no one knowing what we will need to model the next day.

He is makinga strong case.

BTW keep the list of objects coming!

-R


#36

Make

But is this a real world scenario? Set dressers need to come up with a vast assortment of items at any given time. When you are in a trial evaluation, you will not know what you will have to make. You might have to make a hard surface model one day, and an organic one the next.

I recommend that we develop the list by culling from a collection of 3-views (photos or illustrations) of what everyone could make. I think that 30 models in 30 days is daunting, however not unachievable. When we begin this challenge, every day the forum leader will announce which one at 00:00 GMT, let’s say, and where the reference files are located.

Question is where do we send these images to?


#37

I really like your idea onehotmouse. I like it because it will provide more of a challenge, not knowing what all the objects will be. The other thing I like about it is and as onehotmouse basicly said, the challenge will give us a sort of simulization of real life situations where one day we will be required to model one thing and then the next day, with out any notice of what it will be we will be required to model something entirely different.

As for the reference photos… can’t Roberto upload the reference images when he posts what the next object to be modeled is?

Anyway, really like the idea

ZaneV


#38

i like the idea a lot of not knowing what to model next. there will be something to look forward to every day of the challenge. i like it a LOT:thumbsup: thanks onehotmouse


#39

To all I have one question,

what should be be the highest level of complexity for a one day model?

BTW, check out this modeling reel for future presentation ideas.

OneMonth" - Reel 2006 - Philip Hartmann

-R


#40

It really depends on terms of complexity, simply because of differing workflows for different things.

Organics tend to be easy in the sense that they’re just one big complex mesh, while mechanical things might take a while to crank out just because of the many parts involved to make the whole.

Also, it depends greatly on reference material. For example, I started a 1980’s era Nissan Vanette but source images are vague and few, so I’m getting stuck on modeling the specifics, even though the basic shape is a box. Heck, you could even through that in as a factor. Model this awesome car from poor references.