EDIT: This post is horribly out of date
Just wanted to share a little project I am developing. Please, [b]don't hold your breath[/b], this is far from ready for general consumption, there are still countless vital issues to resolve before it's ready for production use. I am the only developer, and I doing this as a hobby, so don't expect a complete product any time soon. I may occasionally share updates, but nothing is promised yet. Maxtor is a pure C++ bridge from 3ds max to Renderman. It is designed in a way such that it will be easy to port to various Renderman complying renderers. Currently I'm using only 3Delight, but I intend to support Aqsis, and some others eventually. Essentially, what I am aiming for this product is something similar to RfM. I want the user to be able to create a scene, hit render, and (on a basic level) the result should look exactly how the Default Scanline renderer looks. (This involves creating custom renderman shaders to mimick exactly how max's lights, shaders behave.) So here is a scene with 10,000 teapots, a total of 10.2 million polygons, exported and rendered in 7:25 minutes. This is using catmull-rom pixel filtering. Please remember my plugin is in [b]very [/b]early stages. I am sorry but the images are somewhat large. [[img]http://img216.imageshack.us/img216/5880/maxtorscreen1fb3.th.jpg[/img]](http://img216.imageshack.us/my.php?image=maxtorscreen1fb3.jpg) Here is the full render: [[img]http://img153.imageshack.us/img153/3368/maxtor10milcatmulluy2.th.jpg[/img]](http://img153.imageshack.us/my.php?image=maxtor10milcatmulluy2.jpg) Here is an older rendering, 2 minutes (crappy Box filtering) [http://img218.imageshack.us/img218/2702/maxtor10milgw6.jpg](http://img218.imageshack.us/img218/2702/maxtor10milgw6.jpg) On a side note, I actually have a fairly complete scripted plugin I wrote a while back, but never released to the public. But it's no longer being actively maintained. It's decent if you want to play around (It does support all 3 types of motion blur, uses DRAs, renderer independent, and more, though). But you guys probably don't want it... (Read: I don't have time to support you, should you have problems). So this is basically the successor to it. I'll probably post some simpler scenes/examples later, showcasing how close it compares to the default renderer, for basic scenes (lighting, etc), if I find the time.