This is how I’ve done it in the past, prior to using Mari.
Take your object. Assign a surface shader to it. Add a file texture to the out color attribute. In the Create Render Node dialog choose “As projection” rather than the default “Normal”.
In the projection node that is attached to the file texture set the proj type from planar to perspective. In the Camera Projection Attributes link it to your matchmove camera (fit type I think should be match camera resolution and fill - use an image plane to check that things line up).
In the file texture node, load up one frame of your image sequence and turn Use Image Sequence on.
In the hypergraph go to Edit > Convert to File Texture (Maya software) and bake out the projection. Do this for each frame you want (I tend to only use key frames from the sequence rather than bake out every frame). Open up photoshop and start layering in the various projections.