Project Wachowski RECRUITING


#3

I’ve finally started on some of the major RnD for this project, starting with the nCloth simulations. I’ve started by creating a dynamic pair of curtains on a rail, which will be able to slide back and forth to simulate being opened and closed. I am experiencing some problems with saving the simulation calculations via file caches for future playback for some reason, so if anyone has any experience with nCloth caches or baking etc please let me know asap.

Visit my project blog to view the complete update and screenshots. More on the way.


#4

It’s official ladies and gentleman, today I received official approval from Burlyman Entertainment to develop Ted McKeever’s short story ‘A Life Less Ordinary’ into a non-commercial animation project. I was really afraid that they would say no and act like the usual money hungry corporation, but they didn’t. They’ve proven that it’s possible.

Thanks Burlyman - you’ve made a believer or me and I hope that this project makes you proud.


#5

Images not working :(, maybe it’s just me?


#6

I am seriously interested in the project and would like to know its details.
Can contribute on both animation, rigging and other areas of the pipeline. You can check out my site… www.cgrama.com.


#7

Hi

Thanks for the interest, and very shortly I’ll be contacting you all individually concerning what you guys may be interested in doing. Concerning the blog, this is a recurring problem. Whenever the pictures are showing as little white spaces with red X in the top left just refresh the page.

Thanks

JB


#8

I’ve just basic low polygon modeling work on Tiera’s body. You can view screenshots at the blog.

I would like to announce the recruitment of our newest member to project: Wachowski - ChaoticReality. ChaoticReality has joined us at a pivotal stage of pre-production will be great asset to the project I’m sure.

Thanks for joining us!


#9

Yet another model for main floorplan external stage has just finished construction - introducing the Church of the Resurrection.

This church is inspired, in part, by the church that haunts the dreams of the Al Simmons,aka Spawn, in Ted McFarlane’s epic graphic novels of the same name. Gothic and imposing, this church represents something of the spiritual trials that our central character is suffering.

Read the full story and see new screenshots at http://t3kaos.spaces.live.com


#10

your photos do not show on your blog

why not get a photobucket account and paste the url in

like this


#11

New storyboard thumbnails have now been added to the blog, depicting the opening shots of the animation. Go online to http://t3kaos.spaces.live.com to view the basic storyboard. At the moment we’re also needing to recruit more specialised people to the project - so if you’re interested then by all means contact us at orpheus_x@msn.com or leave message here or on the guestbook on the blog.

We need the following people;

ZBrush Model and Texture Artist - Required for high polygon detail work on architectural and organic structures.

3D Environments Modeller - Required for modelling buildings, cars and general floorplan construction for external scenes.


#12

We need to recruit the following personnel for our project. For more information please visit our previous announcement.

We need the following specialists;

ZBrush Artist - required for detail and texture work on organic and architectural objects.
Texture Artist - required for high resolution texture work.
Environments Modeller - required for modelling external environmental stages and scenes.

Please respond by either replying to this post; or leaving a message in the guestbook on http://t3kaos.spaces.live.com. Please only respond if you’re experienced and dedicated.

Many thanks.


#13

You’re thread is not that large where you can’t put your recruitment announcements in the same thread. I’ve merged the two together.


#14

Hi All

Finally an update concerning this project. If you check out the project blog you can see that Tiera’s room is slowly nearing completion and test renders of a lighting test have just gone online, as have renders of our first purchasable content - an animatable custom shader. At the moment we’re looking at the next few months for completion of all assests for Tiera’s room with texturing starting next year potentially. A story synopsis has also gone online. For anyone interested we are still looking for the following people to join the project;

2x Animators (Character and Environmental)
1x Modeler (Maya and ZBrush)
1x Texture Artist (Photoshop CS Extended)

Everyone who joins will receive shares within the company thats is being formed upon completion and release of this animation project, so that they may receive a share of our future project (codenamed: project: Genesis Directive)


#15

The script is finally underway, and revisions are on-going. You can view the script online now:

http://pc.celtx.com/project/ACtnMwOkU5M1


#16

Hey PantherX!

I’m intressed to join if you still need environments modeller?
I’m working with Maya, and at the moment I’m learning Zbrush.

Grtz,

Qualize


#17

Hello …

ill check ur blog like a week ago i think ur project has a lot of potential and i love the matrix and animatrix movies … i have one and 1/2 year of experience i do mostly lighting and rendering at the challenges here at cgtalk and modeling too im into env creation not characters yet… i dont have a gallery online but i got some renders and wip models i can send u if u consider as a secondary modeller mostly i can get busy at the end of january and beyond …

Nice project congrats :thumbsup:


#18

Hi All

The last few days have been real busy for the guys at T3rminal Kaos because we’re consolidating new personnel who have joined, and have just released another lighting test and a teaser poster. So to check out these and other updates then visit http://t3kaos.spaces.live.com.


#19

Check out the blog at click on the link to see the latest update. Tiera’s Apartment has had new assets added and the lighting has had another tweak. Also check out the new look T3Kaos logo.


#20

Finally I’ve managed to start texturing Tiera’s room. As you can see from the renders onsite, its starting to take form. All the textures are being pre-baked to the vertices to engage better shading.

For screenshots and more info visit http://t3kaos.spaces.live.com


#21

Finally, the first animatic has gone online. A brief animatic flythrough of Tiera’s apartment has been created so that we can get an idea scope and spacing, it allows us to see proportionality throughout and where any deadspace may be.

Merry Christmas Everyone!


#22

We’ve launched the new year 2008 with the first in a range of publicity materials for this project. Visit http://t3kaos.spaces.live.com to see the new t-shirt design. If you want to order one simply send an email to t-3-kaos@hotmail.co.uk and we’ll take it from there!

Happy New Year Everyone!