PROJECT PHOENIX ENTRY: Richard Joly


#31

Odwalla, english is not my native language either and your english is certainly better than my japanese…
Thanks for the nice comments.


#32

Your project is looking awesome. Very nice modeling on the various items. I know what you mean about wanting to add another 20 stuff on the table. If only cloning technology was more advanced… :smiley:

I was also wondering about the wood textures missing. Completely understand temporarily turning it off to work on other items, positioning, etc. Don’t discount the complements to your saw. Good 3D approaches are to limit the amount of modeling if you can texture it instead. Infinitely faster. Good luck with the glass materials. Intensive render hits and time keeps slipping away…I love the glass shader from Konkeptoine if you have that.

Troy


#33

Well this was lots of fun…
I will consider this my final image; sometimes you just have to let go…
I was still modeling a vise, playing with textures and testing GI. Time to stop and go to bed!
I want to mention the great support and suggestions I received from my extremely patient wife MariaJoão.

http://www.rdn.qc.ca/free/Spare_time.jpg


#34

Excellent image! Especially those jigilyn’s and flockener’s.

Tim


#35

I like the mood, You’ve done an excellent job Richard…

Good Luck!:scream:

regards,
Loon


#36

Fantastic job! Beautiful glass render. Nice attention to detail, very impressive. Makes me want to tinker with my workshop…

Kudos!

Troy


#37

Great detail in your image Richard and very nice glass.
Bonne chance

Jean-Luc


#38

yeah, nice image. i love the details, like the texture on the paint cans. great work, richard!


#39

You sure you have enough detail in there!?! :wink:

Very nice Richard, very atmospheric!
Ian


#40

The glass came out fantastic Rich! I like it a lot.


#41

It is made carefully one by one .It is so fun for me to watch this picture in my spare time:scream:


#42

Thanks guys. Appreciated.
No Yan, I don’t think there is enough stuff on the bench, you should see mine…


#43

I would have like more detailling in my image like making the bench older, wood buckling, holes and dirt and numerous other little things I could do with time. Something stumped me though: the glass dome is not nearly what I wanted. Now it’s too “perfect”, too 3D. I can add bumps and dirt but cannot figure how to make the glass thick. Now it looks like it’s made of 2 thin sheets of transparent material. Could you please advise.
http://www.rdn.qc.ca/free/Glass_thickness.jpg


#44

Not sure if you tried this but would using radiosity fix it?

Tim


#45

I would like to stay away from radiosity. If possible.


#46

There. Some enhancements in texture and lighting. This is as far as I will go with this. I learned so much with this challenge but still have LOTS of studying to do. Again, thanks Brian for setting this up and thank you guys for the very friendly collaboration we have in this place. I submitted the image in the CGTalk 3D Gallery for critics.

http://www.rdn.qc.ca/EIAS/SpareTime.jpg


#47

Rick, I really like your changes. The lighting definitely focuses the viewer’s attention on the clock. Great work!

Tim


#48

Nice improvement. Good Atmosphere.Congratulations Richard:thumbsup:.
BTW,caustics are shown here and there.May I ask you rendering time and GI settings?

Regards


#49

right, very nice atmosphere. and great texturing! everything seems to be used and aged, except the clock.


#50

Thanks guys.

The main light was duplicated and set to Gi Exclusive to light the shadows.