First finished job with EIAS? You certainly did well. Hope your move goes as planned.
Tim
First finished job with EIAS? You certainly did well. Hope your move goes as planned.
Tim
There you go! that Phoenix in the distance is exactly what it needed. Says it all now.
Makes good use of the ray effect and the EI logo.
Only thing is, I think the original angle you did in your sketch shows off the scene. I would like to see more of that spacious feel where you can really hone on the most important things, the shadow, the ashes altar, and the logo. I think that tells the story.
Technically, if possible, It would be interest to see two or three lights in the door way to bring up the color from the light shaft. They don't need rays, maybe blend up the color to make the light have various colors in the pnuembra. So if you slightly offset a white, yellow and say red-orange. Juxapose the spacing so the red's cone angle projection is wider that the yellow, and the white the most defined light ( not ray factor) then you may get something less monochromatic and a little bit more lively. You can even up the constrast of the background colors with a very small blue-ish or purple hue. A very small blue light behind the yellow shaft of light would set the scene on fire and bring out all the good modeling and textures you did.
Sorry if I'm a johnny Come-Lately, (I have been really distracted) I know you much be close done. It's suggestions. I'm partial to color and brights but it is a cave in which something did die.
If multiple lights are too much, you may think about the transition RGB fall off in one light with cone angle blends.
Or a texture map.
[http://homepage.mac.com/avtpro5/iMovieTheater3.html](http://homepage.mac.com/avtpro5/iMovieTheater3.html)
Just trying to point out there's a lot that can be down with rays in EIAS. I really like your concept.
Hiya,
Back on line - yay!
Thanks for the comments guys. Waiting for the next challenge …
ta
nige.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.