PROJECT PHOENIX ENTRY: Michael Bugden


#21

Have finished the textures on the main body of the plane. Used the EI cammo shader with the cloud shader for dirt type finish. On top of that a photoshop texture of the panel rivets and the decals.

Will leave the pilot till last. Not sure how much of him will be seen and I need to concentrate on the phoenix reflection object.

http://www.gooddesign.com.au/F111C_front_elevation_view1.jpg

Buggsy


#22

WOw,it becomes more and more powerful.and also beautiful. Nice works :thumbsup:


#23

…and very dramatic!!!

Every time I look at that render I want to duck!
Ian


#24

Heres my scene put together with the F111C.

http://www.gooddesign.com.au/F111C_scene_test_shot1.jpg

Have some issues and additions to make before it is complete. Am almost finished my phoenix and will experiment with its location etc.

The rocks and reeds don’t reflect well when using the “secondary” light. I will have to either do a seperate pass for reflections or just use secondary rays from the GI interface but don’t like the render hit I’ll get. I hope there aren’t too many marks assigned to how long the rendering time was?

The afterburn doesn’t have shadows activated so I am going to do a seperate pass for it also.

Will complete my background model of distant mountains, the pilot/cockpit & am having troubles getting the sky to look the way I want. I’m not sure of the foreground trees either. I think they need more detail.

Let me know what you think

Buggsy


#25

What a great image! The water really adds to it. My only suggestion is to add some turbulence to the distant water, but definitely keep the close water calm. I think the sky looks fine.

Tim


#26

I like the elements the way they are, plants in foreground and all. maybe a little deformation caused by the heat of the jets?


#27

yeah, nice dynamic picture.

if you don’t have the time to model the pilot and all, you can allways put some mockup in there. sphere for the helmet, streched cylinder for the body. some cubes for the panels. make everything black, without specular and aplly some nice luminance maps for the panels. i think it would give the eye some hint of detailing without revealing too much. on this scale you wouldn’t even notice much more.

the shadow of the f111 on the mountain wall seems too big for my eye, or the scale of the mountain seems off, compared to the shadow, i don’t know.

and i want to see some big waves in the background water caused be the jet, this has to splash!! :slight_smile:


#28

Here’s my completed image.

http://www.gooddesign.com.au/Operation_Strike_Phoenix.jpg

13 render passes composited in photoshop with blend modes:- linear dodge, color dodge & multiply using alpha channels for masks.

Hope you like it. It’s been lots of fun.

Buggsy


#29

Wow! Love the shadow, works really well. Highlights on the tree leaves and fired missile are a nice touch.

Tim


#30

Excellent! I love the shadow and the firey reflection in the water. Congrats!
I just saw the “driver”… makes the whole thing so much bigger!


#31

Looks very good, the ‘flare’ at the back look so dynamic, the shadow are nice:thumbsup:…

but it take 14 hours to render?
does it include all the passes?

regards,
Loon


#32

Great! Especially phoenix shadow is excellent idea.Beauty and Power!:thumbsup:


#33

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