PROJECT PHOENIX ENTRY: Loon Yik Herng


#21

Looks like young Anakin Skywalker, very attractive model you made!. :applause:
I wanna see him with tex and hair.


#22

Uwe you are right, there is something wrong to the lower ear (what do we call that?) I’ve modify a bit, will post something after I finish the body…

yoshiki ishizaka さん、お元気ですか?
almost forgot all those japanese word…since I stop learning almost 10 years ago…
thanks for the comments, I didn’t notice he looks like Anakin and not intend to do so…
I hope I can finish modeling his body ASAP, so I can play rigging!

Loon


#23

OH! the modeling is way behind my schedule, this Boy modeling should have completed by last week…

Can I finish? Can I finish? Can I finish? Can I finish?:shrug:
Loon


#24

Looking good Loon !, keep it up you can do it !!!

Reuben


#25

modeling on the young girl, actually a fast tweak on the first model, the result…
just incase it doesn’t looks like a girl, I paint her some hair, make-up a bit…


#26

this is really great!
how are you texturing the models? unwrap UVs? can silo supply good, usable UVs?


#27

Thanks, silo doesn’t unwrap UV YET! (Silo 2 is coming this month?)
I’ll use Blender which is good enough for the task.

My only problem is the hair, FiberForge is good, but to create the hair similar to this will take a lot of time, I might go for clipping map…

Loon


#28

Looking great loon!

Keep going! Breath!
:slight_smile:
Ian


#29

Terema kasih loon san. :slight_smile: I traveled twice to your country,once by myself,and once with my wife. people`s tenderness and smile are so impressive,someday I wanna visit again :slight_smile:

BTW,I admired careful work and model become more handsome.

Can I finish? Can I finish? Can I finish? Can I finish?

Of course,you can! :thumbsup:


#30

the progress is moving slow recently, have not work on this for 2 days due to some other works…:sad:.

Anyway here are my status, The charecter modeling is done, except some texture mapping, and the girl hair is not done yet… I try to use FiberForge, but couldn’t get the result i wanted, so I’ll go for poly model the hair in silo…

the grass is from FiberForge, The plants model in silo also, Terrain from image2Mesh+Silo, and the some clouds test, still haven’t decide how i fill the sky yet…:rolleyes:

no GI render yet, I know it will take quite a lot of time :twisted:, II’ll continue on this after I finish my work in hand, probably next week…

see ya!

Loon




#31

Hi Loon,
Everything looks great. The clouds look amazing!
I’m envious :blush: 'cause I can’t model a human figure to save my life!

Can’t wait for the finished image. Go home team :bounce:


#32

Great work Loon! Clipping map for hair? I’m affraid I don’t get it :curious:


#33

loon, this is more than nice.
so, just out of curiousity, how did you do the clouds? they look really beautiful.
i can’t really find anything to critic. :applause:

you have the force loon!


#34

Thanks for the nice word and sorry for the late reply, the clouds is created from Dante together with Dante clouds shader

Here are the background pass
I’ll finish the front later (I’ll composite the two in photoshop…is that permited?)

I’ve use 15 variation of different clouds ‘Normal Maps’ map on a plane, but I've increase the contrast on the Alpha channel, hope I'm not disqualify on this :), than  I use dante again to replicate to fill the sky

and here are the 15 variation Normal maps for download, to those who interested…2.5mb

Loon


#35

Good man Loon! Thanks for the Maps!

So, I’m sure you will be fine compositing the BG and FG passes in Photoshop, don’t know about your Alpha antics though we’ll have to see what the competition overlord says about that.

It looks tasty! I like the atmosphere, can’t wait to see the final composite,
Ian


#36

the modify on the alpha channel is brighten the grey area into white using the levels adjustment…so it won’t make a thin clouds (yes I want Thick clouds)

regards,
Loon


#37

pretty nice!

only thing i have to mention: the clouds look a little bit small. compared to the groundtexture and the lightbeams they seem to be tiny and very low.
if you compare the datails on the ground near the right lightbeam and go straight up the light you’ll see what i mean. don’t get me wrong, the mood is beautifull, but the scale doesn’t seem to fit.
…or maybe i am just dizzy from working 3 days straight with only 5 hours sleep :banghead:

go loon!


#38

Loon, the clouds have a great volumetric look about them! You might set dante to rotate each object differently to add more randomness. Better check with Brian about brightening the alpha channel. Doubt if it is allowed and wouldn’t want to see you disqualified after all your hard work. Looking forward to seeing your final image.

Tim


#39

I found this message from Brian’s Q&A :deal:thread… anyway I’ll post to request a clear answer…:cry:

Ok… let me clarify this. My biggest concern are indivduals using photoshop to touch up mistakes or to add/remove things that can’t be done in EIAS. Compositing layers together is permissable because some users have slower machines and lesser amounts of RAM and they need to composite their work together in stages. As long as you are not painting, using a special non-EIAS plugin, or any other tool that modifies the pixels (outside of compositing) you’re good. Using transfer modes between layers like add, lighten, darken, inverse, etc… are acceptable because they exist in EIAS. Masking is only acceptable if the mask was generated through EIAS as an alpha channel.


#40

See my response in Q&A. You may proceed.