With photogrammetry I made a high quality mesh of an object [SKETCHFAB]sk[/SKETCHFAB]
this object has multiple uv’s since the details in the texture have to be very sharp. Because i can’t upload the high poly mesh with the details, i uploaded a low poly mesh, but the details are lost. Now I was wondering if I could project the details of the high poly mesh onto the low poly mesh without changing the multiple uv layout, I already tried this with crazybump but that made seams that shouldnt be there.
project normals on multiple uv'd mesh
merckxiaan
#1