Modified the shape plus new additions as well …

More changes … again
… i’m not sure whether that shape might need a few more tweaks … or maybe i’ll just leave it the way it is …
Anyways … extra objects added to complete that section …
As i proceed with each element … i’m also experimenting with details side by side …

Facing a major block … i’m totally blank as to how i can make this interesting …
However … i’m taking it slow … trying to figure out ways to balance this section and not get pulled into heavy detailing.
The face is really important … even though that’s a small part, it should be strong enough to grab attention.
So, in this new update, i’ve done away with the previous element(s) …
this should now give me some direction …

back to experimenting!
Things are slowly coming together … although it took nearly a day to figure out what could be worked out… Which included shutting down my pc … going out for a long walk …
Then experimented with a few shapes … had to redo a lot … delete … and finally came down to this …

Trying to wrap up the top section …
once this is done … smaller areas will be targeted … and as mentioned before … details.

Slow progress … but need to get things right …
I’m quite satisfied with the form and highlights … however … not too happy with the overdose of blue
(top surface) :\ …
time for some color tweaks!

Things are going to get tough as i progress … but well worth it … i hope O_O
Refinements …

Lot of work pressure ; however … I’ve been experimenting a little during lunch breaks …
Started with the next section …

Back to 3dsmax for some rough modeling and light setup …
This will help me with the overall form and shading. Later on, extra objects will be added to break the smooth flow.
