I’m looking for exactly what cloth surface does (with sub set to 0) where it expands or contracts by a consistent distance procedurally according to inidividual normals… except I just want the resulting surface, not a solid.
cloth normal expansion.c4d (172.2 KB)
It looks like this is sort of what normal scale tool does, but I can’t select polys because I am trying to apply it to a dynamic object whose polys (and even poly count) keep changing. Also, normal scale goes by percentage, and I want exact distance per poly just like cloth surface does. Is there some way to do this procedurally?