Hi!
Is there a way to tile procedural noise in Cinema on a plane (i’m using a displace modifier)?
Imagine an animation flying over a wavy sea that should be looping (repeating). I.o.w the the first row of polygons on the plane should be basically the same as the last row on the plane.
The only way i thought of so far, is to pre render a noise map and make it tilable in a paint program and then use the displace modifier with the resulting image. That is of course doable, but maybe there’s another simpler way to do it directly within cinema?
/Mats
