Hi
You didn’t hurt my feelings, no need for an excuse when your honest and correct… 
But what I was trying to say is that the opengl renderer isn’t a renderer, it’s more a nicer previewer and a programming experiment where we can play with stuff, there is a big difference with a renderer and a opengl viewer. Reflections can never be done correctly (it can faked) for example…
The experiment is kind of ‘how does the shadows work in Doom3?’, and hey wings can handle bump-maps and gloss-maps but can’t display them, but I want to see them and know how it was implemented… (you need a new gfx card to enable that).
Thanks for bike comments…I think it turned up nice, I needed to do something else than coding for while…but I lost a little bit interest in the end (as always)…