We have a medium sized project at work approaching render time, very character animation heavy, and we are getting a lot of errors when we set up render passes. We are working in Maya 2008, with mostly mental ray passes.
We are lighting a file that has a file with the character animation referenced in, and the environment referenced in from a separate file.
When we set up a render layer with material overrides, maya fails to connect the new shader, and the object gets a blue wireframe even in shaded mode, and it fails to render.
Any help would be appreciated, I had never really seen maya do something like this, I feel like it has to be something with the references…
Thanks in advance!