Hi,
I am having a problem with painting.
I exported level 0 to obj and set out my uvs in 3ds max, then imported uvs back into mudbox.
I made sure I left a 3pixel gap between islands and made sure there was no stretching in the uvs, but when I paint where you can see the cursor, coloured boxes start appearing where the polys are in the lowest level.
Any idea why?
Asimov