I’ve got a couple of problems I’m hoping you guys can help me sort out.
I’m building for a very simple game, one that permits only one UV map and one texture. I’ve built a bump, normal and specular map, and I want to bake them all down with shadow and lighting into a single texture map. However, the bump and normal map are overriding eachother; they display fine in the modeling window under Advanced Open GL view, but when I try to render or bake, Modo refuses to display both at the same time. It’s also refusing to bake both bump and object-based normal data into the same normal map.
The other problem I’m having is that the baking process itself is kicking out very muddy textures. It’s all washed out and not nearly as detailed as it is in the build window. I’m baking out at 1024x through the Render > Bake from Object to Texture option, but other than that, all my options are default.
Any ideas? Thanks for your time!