Hi everyone! How do you do?
I’m trying to make some facial joint based rigging for a character but I’m having difficulties with the face joints…my problem: when I move my head control, joints just move away from curves…they are locator’s children placed in each curve with motion path, so curves are on one side in my Hierarchy Hypergraph, and then under my head control I got each facial locator->facial joint…but it seems to work in a different way on the overall. My goal is to move them all togheter following their curves (and curves following joints, so they would move with the head, but they move offset except for 3 curves which don’t seem to follow the head even if they are linked to head control. I colund’t find any solution or any difference between curves or joints…It’s so weird…Maybe there’s an option to remove any kind of off set transform?? Is a hierarchy problem?? Only joints which curve doesn’t follow the head are in their point attached to the face…the rest just move floppy offset away…It’s driving me crazy…I would appreciate any help 
Thank in advance


