I have a little gw function that draws a text integer and a polyline
fn GW_DisplaySidesInteger = (
gw.setColor #line (color 0 255 0)
for edge in this.theEdges do (
gw.setTransform (this.GetTM edge)
gw.htext ((gw.hTransPoint [0,0,0]) + [0,10,0]) (this.sides as string) color:green
points = GetCapPoints edge ends:true
gw.polyline points false
)
gw.enlargeUpdateRect #whole
gw.updateScreen()
),
So basically this.getTM() gets the position and orientation I want for the drawing
GetCapPoints() gets an array of point positions relative to the this.getTM() matrix.
Ive checked the return of both of these with debug prints and they’re both working as intended.
gw.htext is correctly drawn at the transform position. gw.polyline, however, is not. Its drawn at matrix3 1 (scene 0,0,0)
The drawing works fine on an empty scene, but if i load one of my existing scenes it doesnt work. Ive tried deleting all objects, materials, and references from my existing scene in an attempt to see if going back to a “blank” scene would fix it, but it still doesnt work.
Any ideas?
edit:
I did some more testing with more explicit values:
gw.setTransform (matrix3 [0,1,0] [1,0,0] [0,0,1] [0,0,10])
gw.htext ((gw.hTransPoint [0,0,0]) + [0,10,0]) (this.sides as string) color:green
gw.marker [0,0,0] #asterisk
gw.polyline #([0,0,0], [0,1,0], [1,1,0]) true rgb:#(green,green,green)
gw.polygon #([0,0,0], [0,10,0], [10,10,0]) #(red,red,red) #([0,0,0],[0,0,0],[0,0,0])
They’re all drawn in correct positions except gw.polyline()