Problems with "clouds" in Atomosphere Editor issues - Vue 7.4


#1

Hi,

Below is another issue I have encountered with Vue 7.4 and e-on has said they are looking into why this is happening but have not yet given me a solution or details on what is going on. They did say they know about the render time issues, but nothing else.

Thanks for any thoughts.

Here is my “cloud layer” problem:

NOTE: I am using Vue 7.4 current build (not the new 7.4 beta update)

OK, I am seeing a very bad issue with version 7.4 on the Mac and PC pertaining to a problem adding any number of “Clouds” in the “Atmosphere Editor”. It does not matter the size of the scene, anytime you try to add a “Cloud” it will cause these outcomes every time:

  1. The scene will slow down at times to a near crawl and make using it nearly impossible. Meaning it nearly locks-up the scene totally. Clicking on your “render preview” window shows this every time because there is delay in the render preview window that seems longer than it should.

  2. When saving a file that has any “cloud” added from the “cloud” tab in the “Atmosphere Editor”, it may at times corrupt the saved file. This is random and does it only at times. Again, the sign this happens is the HUGE slow down of everything in the scene.

  3. If there are any “clouds” in the “cloud” tab of the “Atmosphere Editor”, it slows down render times a LOT. Personally I think it seems to almost halt, but it takes way too long.

An example can be recreated of this issue. If anyone wants to follow a video tutorial, go to:

http://www.geekatplay.com/flvplayer/player.php?pathinfo=vuelighting/sunset

When you get to the part of adding “clouds” in the “Atmosphere Editor” this is where it hangs up for me and either crashes or so slow it is not useful.

Solutions to work around:

Simply delete ALL “clouds” under the “cloud” tab in the “Atmosphere Editor”. This will save your scene and allow it to function as normal with no slow down at all and it also fixes the file save corruption issue that happens some times as mentioned above. The scene also renders at a MUCH quicker pace too and the “render preview” is fine as well.

My system resources for the scene above WITH the clouds is at 92% in Windows 7 RC running Vue 64 bit and 79% under Mac OS. So, resources is not the issue here. It is a little better overall with the Windows 7 RC, but only slightly VS Mac OS which is downright unusable with this problem.

I have tried to turn down the settings from “better” to “faster” and even disabling the background draw, but it still is there. It did help the view ports draw a little better and the render preview going all the way down to “faster”, but certainly still noticable with any “clouds” in the “Atmosphere Editor”.

Currently we are looking into this and just wondered if anyone else has seen this?

Update -

Here is the time it takes to render the scene linked to in my first post, using the “Final” settings, in just the standard size view port window:

WITH the cloud layer added in the “Cloud” tab in “Atmosphere Editor” -

Windows 7 RC - 46 Minutes to finish.

Mac OS - Not possible so far.

WITHOUT any cloud layer in the link above but same scene otherwise -

Windows 7 RC - 7 seconds

Mac OS - 12 seconds.

Obviously there is some sort of strange issue going on and we are still working on it. Once I get back I will report any updates from them or other findings.


#2

File>Options>

TAB = General Preferences:

(Preview Options)
Check the following:
“Disable automatic material preview rendering”
“Only render material previews in the active editor”

TAB = Display Options:
Un-check the following

“Maintain instant draw frame rate”
“Limit OpenGL polygons”

(Degraded Modes)
Un-check all


In the main UI.

Right click on the Camera Render preview.
Turn off “auto-update”
Turn off “high priority”
Set preview quality to “fast”


Give that a try and see if it helps. The cloud editor has had trouble with automatic preview updates for some time. You will need to click on the preview to update the render.

You can also try turning off the show red wireframe option, for selected objects. This for some reason slows my system down.


#3

Thanks for the reply and help, I made of note of that. I wish it would help, but e-on has been in the process of helping me with this for about one month now off and on. They too recommended trying what you said in your post and it did not help. The OpenGL views were a little improved doing all that changing, but not enough to reset them all the time just for when I am adding “cloud layers” in the Atmosphere Editor.

In terms of it taking forever to render such a simple scene, the time differences encountered and the problems with rendering it on the Mac version I have, they did not have an answer but did say they knew about the render issues. What this means or if they are working on any bug fixes I do not know. But I know it is not just me as the same result can be duplicated if you follow the steps in that tutorial.

Thanks for your thoughts, any input is helpful.


#4

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