I have an object, which I have selected polygons inside it and done texture projections/new texture for each, by doing Add->Image, then editing UVs in uv editor. It ended up with 5 clusters/uv sets. When I go to export the object to .obj format, it seems only export one of the uv sets correctly, the rest have no uvs, making my export rather useless, although it does have the correct texture assigned.
What am I doing wrong? You don’t need only one material/texture per object do you? It seems like it only exports on uv set, and misses the others part of object. I can’t find a way to export it.
Thanks!