Hi Guys,
I have a sample scene where I want to put a transparent glass object and want to have the background plate visible through that object. I know I can do this in post, but I need to do it inside 3ds Max.
Below you can find the screenshot of my settings and the scene. (The environment/reflection map is different from background).
There is no background showing through glass object. It has normals flipped. I can see the background when I switch to thin-walled object, but its not what I need - i want refraction, but no luck with solid glass objects.
Any ideas on what I could have missed?
Thank you in advance.
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