Problem with image texture.


#1

Hello all,

I’m new at the fora, and actually with Blender also.
I’m doing a project which involves making a 3D model, well I made one and it’s finished.

It’s a vinyl toy, which I unfortunatly cannot show,
because the compagny I’m making it for doesn’t want it to come out yet.

But now, my boss wants me to put one of my earlier made designs for the toy to the 3D model.
And they wanted it to be ‘projected’ on the toy, so that I didn’t have to make all the elements for every design.
My eye fell on the image texture option and it works quite proper, except for one thing,
the top seems okay, but at the front it’s looking like the image is stretched down.
Not exactly what I had in my mind. I tried to find solutions for it for hours, but nothing.
Also tried things like UV mapping, but that doesn’t work at all. I also read something about nodes and texturing, but that come out nothing too (maybe because I didnt quite understand also…)

This is a picture of what I mean witch the stretching… The image has to move downwards instead of stretching out… Next to it is how it’s suppose to look.

I appreciate all the help.
And excuse me for my english, it’s not my first language.

Greetings, Sylvia


#2

You could try using texture paint mode to fix how much the texture stretches. You can use that in junction with the UV/Image editor and proportional editing to fix the area that is stretching too much. It is located in the drop down where it says object mode/edit mode, so forth.

This video can show you what I mean as this guy explains it better. Although he is using this method on a human face model, I believe that it can help you get the result you are seeking. The part you would need is around the 11:00 minute area. http://www.youtube.com/user/ward7299#p/u/45/1nwEcWGkWOM

Hope it helps.


#3

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