Problem with FBIK and Cloth



I am running into a problem when I use FBIK on my biped model when I create a cloth garment on it.

After using ‘characterize’, I create a cloth, but the body of my model gets squeezed out of the cloth, even before I try simulation.

I tried characterizing after creating the cloth. The cloth simulation worked properly then, and that solved the squeezing problem, but I am still having trouble with the animation.

Am I doing something wrong? Is there some incompatibility in FBIK and cloth when used together? Should I use only IK on my model?

Someone please help.


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