I am running into a problem when I use FBIK on my biped model when I create a cloth garment on it.
After using ‘characterize’, I create a cloth, but the body of my model gets squeezed out of the cloth, even before I try simulation.
I tried characterizing after creating the cloth. The cloth simulation worked properly then, and that solved the squeezing problem, but I am still having trouble with the animation.
Am I doing something wrong? Is there some incompatibility in FBIK and cloth when used together? Should I use only IK on my model?
Someone please help.