Hi,
I’m working on a dome project,and we are using 5-camera-rig to get a dome view ,and stitch 5 images to a fisheye image,
my problem is,
We are rendering a character with subsurface scatter shader, the result appeals different brightness(or color) between different camera.
the 5 cameras are at same position but different direction,
so,does the surface shdr has some relations with the camera direction?
How can i solve this
realy thanks…
problem on SSS
allenluwei
#1
jtheninja
#2
What renderer are you using? SSS shaders vary a lot…
Also, depending on your renderer you may be able to render a fisheye image directly from a single camera.
allenluwei
#3
We use mentalray shader “fast_skin_x”,and mentalray renderer,and we did not use the fisheye plug-in because we need to make render stable,and sometime we use other renderers.resolution is 6k.