Problem importing to Zbrush from 3ds max


#1

hello guys, I’m pretty new to 3d modelling and zbrush and I came across this problem when I tried to import a model I created in 3ds max into zbrush .
This is how the model looks in 3ds max

and this is how it looks in zbrush

can someone tell me how to fix this?


#2

You might want to turn on double sided view in ZB (default UI to the right, on the bottom somewhere).
Now, make sure your mesh contains quads mosly, maybe tris, and it does not have holes. when exporting, maybe check tangents. My first thought was that ZB wanted to calculate them and failed miserably. The invisible polygons are the ones not facing you. (thus turn on the double sided I mentioned).