I’ve run into a problem. I created a NURBS model and want to animate it with physique. The problem occurs when I move the character, the trims and blends I have on the NURBS model break apart and separate from each other creating big gaps. (too big to be remedied by merge)
I’ve tried joining the surfaces but they can’t all be joined and most just get screwed up.
Is there any way to “weld” the surfaces together while keeping the NURBS information, as it will be easier to animate the facial expressions using the NURBS CVs.
Please any help or any information would be greatly appreciated.