Thanks! Well, the cool thing about this approach is that you can actually get light from behind an object, which is of course impossible with regular post-dof. The bad thing is that it’s quite heavy (as is all physical dof), and you can’t get nice bokeh effects.
One of the other causes could probably be because the blurry transparency is more ‘inverse’ in it’s nature than standard DOF.
I use a lot of custom depth channels on a daily basis and they always look 10x better if I make them with an inverse effect instead of a linear one.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.