George…
Spend as much time as you wish. We’ve got a good group here. 
Ok… I’m going to answer more of your questions from your private message to this forum for the benefit of everyone…so here we go:
- Is it nearly impossible to find a staff position as a previz artist?
Not impossible, but difficult. The reason for this is the transitory nature of our kind of work. We’re jumping from one movie to the next and given the limited number of films that come out each year, there’s only so much of the pie that can be divided amongst the companies you listed. That doesn’t mean that the previs companies out there wont hire staff personnel… its just that its very rare. We, like most of the large VFX companies out there, have adopted the “virtual workforce” method for staffing. POV has a dedicated talent pool that we draw from whenever we land a gig. This allows us to keep overhead low and we co-locate where needed. This also benefits the artists as that they can jump from one production to another production at their leasure. As previs becomes more and more the norm, greater consideration will be given to the previs process within the studios. This inturn, should generate higher previs budgets which will allow us to create a more dedicated facility. The problem with a dedicated facility/overhead however, is we have to factor that into our pricing… and quite frankly, we don’t like to do that to our clients. At POV we would rather:
- Pay our artists more money.
- Pass the savings onto our clients by hiring more experienced personnel.
Being a freelance/contractor does require a different approach to handling your finances. However, our artists are always kept busy. I have several members of my talent pool who have been booked solid since last December. Of course we also reward loyalty. Those artists that work with us often are placed higher on the totem pole to be contacted the moment the next gig arrives.
- Is there a lot of down time in previz?
There are phases…yes. We’re very similiar to the standard vfx industries, but we’re usually operating 2 years in advance. We’re working on films that wont be out until 2007 and 2008. There can be times when a month will slip by without work, but then there are other times when the work on a film goes on and on and on and we’re begging for time off. As a freelance artist, you learn to anticipate these trends and plan accordingly. Personally, I love the time inbetween gigs because I can use it for a decent vacation. 
- How long does an average project last?
Very difficult to pinpoint. Typically an average project lasts between 6 to 10 weeks. That’s usually for the smaller projects. Sometimes we’ll land a gig that requires us to previs the entire film. If that happens, we can be on a project for 6 months. Thing is, projects usually evolve from one step to the next. You start by doing previs, then over time that turns into postviz and so forth. I was booked on one film that said, “we only need you 2 weeks”… that was last December. Its still going on today.
- Is it possible to stay employed throughout the year?
If you’re good…you betcha. Like I said, I have artists that have been booked solid for months. Most have been migrating from project to project and they like that because the thrive on variety. I’m that way too. I don’t like finals work. Who wants to work on a single shot for 2-3 months. Not me.
- When a project does come up, is it crunch mode till it’s done?
We take good care of our people. Typical work weeks are 45-50 hrs. Anything past that is OT and we make sure the client realizes that. If you work…you’re paid. There are times when crunch mode happens… just like any other production…but we ensure you’re paid for that time.
Subcontractors should take care of their own health and equipment insurance. You also handle your own taxes. We subcontract you, you inturn invoice us for your time and equipment rentals. I’m the supervisor and I coordinate all the freelancers for the project. I’m also usually the lead on the show. The best thing for you to do as an freelancer is to create your own dba. This also allows you to set your own rates with us because you are your own business. POV has to handle its own sets of insurances to cover you from injury and so forth while you’re working with us on the premises of some studio or in our offices. Obviously, if our talent pool is taking care of their own health and equipment insurances, that helps keep our overhead low. In turn, we generally pay higher rates to our artists than our competitors.
- Can I work from home or use a laptop?
Working from home can sometimes happen, but usually the previs team is co-located with the director during pre-production. That could be at the studio or even remote overseas. Laptops are ok, but I usually recommend an additional larger screen for the director to see.
- Would Gnomon be beneficial?
Sure…I always recommend additional education. I’ll be teaching another previs workshop online here at CG Talk in Dec. Check it out.
Brian