previz: Scenes 34 to 42


#1

well just had my lunch break so here is the the first rough pass for 34 to 43.

        I will work on this more later tonight.
        
        [http://www.finaldeadline.com/simplelife/34to42.mpg](http://www.finaldeadline.com/simplelife/34to42.mpg)
   
   update 

[http://www.finaldeadline.com/simplelife/34to43revc.avi](http://www.finaldeadline.com/simplelife/34to43revc.avi)

update 2:

http://www.finaldeadline.com/simplelife/34to43revd.avi

update 3:

http://www.finaldeadline.com/simplelife/34to43reve.avi

   [](http://www.finaldeadline.com/simplelife/34to43revb.avi)

#2

Some crits for you:
[ul][]Scene 35: Change to a hopping-turn.[]Scene 36: Need some movement of the cubes.[]Scene 37: Needs more determination. Seems kinda slow.[]Scene 38: Same as 37 and move grey cubes out and towards the camera.[]Scene 40: More energy. This is his last attempt at success.[]Scene 42: Faster movement of greys. Track camera to the left as cubes hop away. Wait on the falling bit until orange appears in frame.[]You skipped scene 43 and went right on to 44.[]Scene 44: Loose the body slide and have him just bouncing on top of the grey cubes as they hop along.[/ul]Keep up the good work. :thumbsup:


#3

no problem will fix tommorow and update.


#4

updated version now online rev c now…


#5

rev d now online


#6

any comments? this version has been up for the last two days…


#7

Almost done. I’m going to add something though because it’s not flowing for me. :smiley:

Scene 35: just have him hop and turn around. Real quick and to the point. The spin/backspin that you have is misleading for the action I want here.

Scene 36: stationary camera. The zoom in makes the cubes look as if they are rushing towards Orange. You could also cut about 2.5 seconds off of this shot.

Scene 36a: NEW! Add another close up shot of Orange (as in scene 35). About one second in length. Have him begin a hop forward and immediately cut to the next scene. This will establish his movement forward better.

Scene 40: Move the camera angle so he’s not coming directly at us. The character is a box and I’m afraid any direct front or side views is going to make the character appear flat. A bit to the right would do.

Scene 42: I think it’d be better if you started this one with them already moving. Currently, they begin movement in 41 and then again in 42. 42 could have them already running from screen right to screen left, and include some camera movement to the left so that it’s not so confined.

Fix those and I think you’ll be done.


#8

ok Kirt will fix today…


#9

rev e online


#10

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