Press Release: pmG Unveils Flashy Headline Grabber


#1

[b]FOR IMMEDIATE RELEASE

[/b]              [b]pmG Unveils Flashy Headline Grabber
              [/b][i]Minor Tweak Brings Major Hyperbole, New Compliments,        Enhanced Media Coverage

[/i]
Los Angeles, CA – February 4, 2009 – pmG Worldwide, LLC. a leader in the world of computer-generated character animation and rendering, today announced the immediate availability of a flashy new feature name designed for maximum publicity: Dynamic Pan-Polygonal Reactive Illumination. Although still in the development stage this new feature-- part of an entire suite of new tools with attention-grabbing qualities-- will be seen far and wide as a milestone in artificial publicity hype.

                      While the new feature has no        immediate application for computer animation, and indeed is nothing more        than a clever name, users around the world are lining up to express their        excitement.  "This is exactly what I've been waiting for since my Dad got        me the first version of the software," says Max Carver, a hobbyist from        Maplethorn Wisconsin.  His sentiments are echoed by Brian Combes a digital        artist at Aisle-M:  "I'm not sure what the        hobbyists will use this for, but for us these cutting edge tools are not        only necessary, they're important."
      
               Although just a name (and acronym), DPPRI has already revolutionized certain aspects of the already recently-revolutionized computer graphics industry. "The importance of this technology can not be overstated," says Ethan Edwards, pmG's Senior Vice-President of Forum Posts. "And this is an industry where revolutions are extremely rare, sometimes only occurring once or twice a month." Yet as the beta team agrees, this is the most important revolution in weeks, and they can not wait to find out what it acutally does. "I was skeptical at first, says beta team member Lou Gordon, "but now I'm firmly convinced and I'm totally stoked. This is exciting stuff. What are girls like?"

Mr. Edwards promises that this feature will far outshine all other features announced within the past few weeks or so. “I’ve been in this industry for many years, but this is a true first-- no feature has ever had this name,” he says. “We’ve got a winner here,” concurs Buck Smithers, Assistant to the VP of Icon Development. “We’re already starting to see the story picked up on the forums and mailing lists, so we’re confident that this is exactly the kind of thing people will drone on cluelessly about and demand in their own software packages, where it will remain completely unused.”

         The new        feature's name is available immediately, however pricing and a release date        for the actual software is being held under tight wraps.   "Let's not        start in about release dates and stuff like that.  Let's just enjoy the        moment and spread the word far and wide," says Mr. Edwards.
      
         Founded in 2000, pmG Worldwide is a        recognized leader in researching, developing, and delivering innovative        techniques and technologies in character animation, effects, and        high-quality photorealistic rendering, for computer graphics        professionals.  [http://www.projectmessiah.com](http://www.projectmessiah.com)  Also coming soon for messiah is [this](http://www.usefulslug.com/development/PointAnimationv2.mov).

[font=Verdana]Cheers,
Fred
[/font]


#2

Very exciting, but does anyone know if it supports XDUGEF?


#3

Just made my evening, Fred :slight_smile:
Don’t be surprised if it gets plagiarized. LOL


#4

Looks really “Boss” to me.

Vintage Tepper indeed. Although you could have at least provided some type of live
video feed to kick it up a notch. I hear they are all the rage these days.


#5

Do you have any jokes that made it out of 1997?


#6

This is without a doubt one of the most clever Posts that ever graced CGTALK :bowdown:

Thanks for the laugh Fred :applause:


#7

brilliant :applause:

made my morning :smiley:


#8

So close to actuality… Genius!
I wish we had a CGChoice awards gallery just for posts, to preserve things like this forever.


#9

It is all good and fun until you guys announce the new pricing and subscription scheme…

I need to see a streaming video before I buy into this… :twisted:


#10

It’s amazing what technology can do these days!
We’re going to use it for everything. This will give us a real edge over the competition. It seems everything just looks better with Dynamic Pan-Polygonal Reactive Illumination!


#11

front. page.


#12

WOW Fred, this is great news, how can i buy it right now? Does it come with a T-Shirt as well? :applause:


#13

I’m sure if it is any good, Autodesk are already on the phone.


#14

haha…is it a coincidence that you release this the same time as another company releases something equally fluffy and non-committal?


#15

Very good!


#16

I don’t know about the rest of you guys, but I’m jazzed. Fred RARELY makes an announcement of this magnitude. And I’ve always known Fred to be a man of his word.

Yes, yes, yes! As someone has just asked, " Can we get it now?"

I can only guess that it will also be available through newer means as well. Hope everyone has the new HypoStatic Converter Box. You’ll need the code Paula will send as well.

(Or maybe Fred has already posted the code in his release.)

I had to check my calender for a sec. Great news that it was released earlier than the expected date of 4/1/09.

Best,
Rick


#17

wow! PMG really is quite dated…:wavey:


#18

Brilliant, that made my day :slight_smile:

-theo


#19

I better post this before someone else does.

In retrospect, I have to admit to being very disappointed. Here I thought PMG was back to addressing animation tools for all of us.

Now, I realize it’s just another lighting/rendering thingy. Who cares? I can render fine with their current amazing GI solution. So what if its revolutionary!

I am just so disappointed now…

Hopefully Fred will let us in anything else that might be coming.

Best,
Rick


#20

Hahahahahahahh You guys are laughing and commenting on how sarcasatic about PMG being funny and they actually have a new tool they are demostrating…you just have to look for it.

Catizone

In retrospect, I have to admit to being very disappointed. Here I thought PMG was back to addressing animation tools for all of us.

Sigh. I’ll help

Click on “Amazing” in Ulven post. That ain’t for rendering and lighting

Love the sculpt/model tools guys… I just want to know …can the changes be per frame or baked to a morph … so you can fix knee caps or fingers

If we are getting innovative tools like this and it works the first time-- take your time.

Still need updated manuals though