Is there any way to preserve or transfer UV mapping after using Retopology or Quad Remesher?
You can re-project the texture with baking.
Mmmm… how can the baking process transfer the UV mapping?
Remeshing destroys UVs so the new mesh will need a new UV unwrap. You can then bake the textures down from the original to the new mesh.
Thanks for the help, will give that a try.