This is my first post to these forums.
This looks like a great community.
Anyway, I was wondering what everyone’s preferred method of character modeling was.
I know some people swear by nurbs or boxmodeling or splines etc.
I also wanted to know if your choice of 3d software effects your coice of modeling method.
I work almost exclusively in Max and I was doing the boxmodeling/meshsmooth thing but I think I might venture into splines or nurbs.