I’m creating a sort of render settings checker for our shop and I’ve registered a callback to evaluate a function at #preRender but the problem is it doesn’t halt the rendering waiting for user response. There must be a simple way to do it, can I unhook the render from taking place until a user clicks “Continue Rendering” or something?
I found a way that works as intended, adding a “QueryBox” halts the rendering, but isn’t what I need because it doesn’t allow the user to press any buttons in the rollout or anything, take a look. Run the script and press render.
-- Rollouts global rlt_SceneChecker -- Functions global VRayRenderCheck -- Variables -- Callbacks callbacks.removeScripts id:#VRRenderChk callbacks.addScript #preRender "VRayRenderCheck()" id:#VRRenderChk try(destroyDialog rlt_SceneChecker)catch() fn VRayRenderCheck = ( if true then ( -- if a problem is found then create the dialog and allow the user to click "Fix" on problem areas print "VRayRenderCheck in Progress..." createDialog rlt_SceneChecker 300 200 ) ) rollout rlt_SceneChecker "Scene Checker v1.0" ( listbox lst_SceneErrors "Problems: " button btn_Fix "Fix Problems" on rlt_SceneChecker open do ( ) on btn_Fix pressed do ( -- something ) )