Pre-DomWar V - 3D Character Art


#381

@EsoiHellsun - Thanks for the feedback a few pages back, the position of the eye piece was bothering me aswell, I moved it down a bit.

I found some time to work on this again and made some progress on the textures. I should have time to finish the textures but I don’t think I’ll be posing her or anything fancy like that.

Nice work everyone! Good luck in these last few days.


#382

@salki if you have any time left, i’d maybe make the legs just a bit thicker at the bottom, or maybe just the feet, and give him big calves and big shoulders. I’d google battletoads for reference. I would also call your character “Hairball”


#383

@Blind - I should have some time left, thanks for the suggestion. I could certainly beef up the calves, the battle toads reference is a good one. Hairball is a fitting name, haven’t come up with anything concrete yet - but I will keep Hairball mind. Thanks for the great feedback.


#384

@TitForTat: Thanks for your comment.
@Zoox: Nice rigging and animation !
@EsoiHellsun : Your character has a good art style.
@VictorSantos : Thanks for your reply.

I made rough lowpoly mesh and baked out some base texture for skin part by using Z app link.
Current lowpoly mesh and UV is a kind of temporary one.It’s little bit messy.
so I didnt take a full shot of it…
I’m going to clean up topology and UV at final stage and bake out textures again later.


#385

hi again…I start texturing… :slight_smile:


#386

Hey guys, good stuff you’re outputting :slight_smile:
I’m nearly finished, but I just need someone to confirm that we’re only allowed ONE image, max 1000x1000, which should contain renders of the character, texture sheets and wireframe, which will inevitably make it a bit cramped, but oh well :slight_smile:

I made a test for my final composite, then remembered to re-read the rules:surprised

Please let me know what you think :slight_smile:


#387

@Twi great pose. Would like to see the eyes brought out a bit more, maybe a couple of greyish pixels in the glow to lift them above the forehead highlight.
@JValdes liking this, especially the boots and the curvature in the torso. Emphatic yet feminine.
@Monawa very elegant, smoothly balanced asymmetry. The text seems isolated and out of place at the moment.
@Velkin great work, especially where the geo supports the texture.
@TitForTat would save a hundred or so tris with straight aerials but I like them wispy amidst the main bulk of the character.

Quite a small update. Just put some colours out there. Flatshaded to work on the diffuse. Just picking around at bits and pieces. Decided on a logo location and working to blend that in.


#388

[color=White]hi everyone,[/color] little update, and it looks like I’ll never finish this texture:banghead:
and please tell me where it says what pictures we must to prepare for finals? and how much? I think /

  1. beautiful shot model in a pose with the background, etc.
  2. model in the standard pose from all angles and etc.
  3. sketch, or a set of reference
  4. one sheet with all the textures of the character
  • 12 pictures wip when someone wants to show.
    texture of the pedestal is not necessarily to show?
    I’m right or not? I beg you tell me :slight_smile:

#389

@Alexzavr Great work.
And in regards to your question, as far as I understand the rules, you are only allowed ot submit ONE and only one image, with dimensions max 1000x1000 (not 1024x1024!) which must contain your coloured model, wireframe and texture sheets, as well as your team logo, character’s name and your contact details. Would be nice for somebody else to confirm this :slight_smile:


#390

@Twi: I understand the rules the same way you do, i also think all has to be on one single image

EDIT: would have been good if they put an example sheet there


#391

Hello guys here is some progress :


#392

Hey guys, I’ve unwrapped and done a test AO bake so decided to show an update. It looks a bit dark, marmoset was having a hissy fit, not sure why :shrug:

Thot i’d get some feedback if you guys don’t mind before going all out on the texturing. Hard not too as im looking forward to painting this texture out, will def be an interesting experience :smiley:

@ Velkin: Loving the texture work - really cool style. Took your advice and took quite a bit out of the face, and game some more loops around the finger/knuckles, not too much as there more thumb-like than finger like :wink:

@ harlequin02: Yeah I considered having the wings totally planar, but went against it, hoping it seems better balanced this way. Looking forard to seeing your texture progressing :slight_smile:

@ Twi: Yeah this is a corrupted demon, trying to stay away from the more bondage type ones :stuck_out_tongue: Nice pose, simple yet effective, looks like he’s ready to rumble

@ MichaelLeprich: Those thrusters are awesome! That is all.

@ EsoiHellsun: Is your pedestal going to stay that low poly? There’s not limit after all :smiley:

@ Zoox: Nice little rig you got there, looks very tidy, definitely adds some character to the creepy little beast

@ ChrRambow: Dude sorry to hear, hope she gets better soon

@ JValdes: Very nice, keep it up

@ Jae-Keum: He’s one creepy mo-fo

@ Tzergo: Cool work, haven’t seen this one before…really like the cloth texturing at the back


#393

started making specular and glow map, what do you think?what you recommend?


#394

Great job everybody. I think we are doing pretty good this year.

@Fat-Fish I think you lost nothing optimizing fase. Your character looks cool. Looking forward
to see it finished.

@Tzergo Nice texture. What software you used&

@JValdes I like it, but there is something wrong with her lower lip, it looks too big.

@Jae-Keum I like your design. Really like stuff like you made here.

@Alexzavr Great work. May be you could post animeted GIF image so we could see your character in dynamics?

@KingstonZ Nice color choice. I’d make the skull on his torso more obvious, more contrast. And I REALLY like evil grin on his face :thumbsup:

Some more progress on texture. Hope I’ll make it in time.


#395

@ Fat-Fish: has a really mean look^^ i like it

@ Alexzavr: Whooa you really went all out on this!!

@ Velkin: the texture looks really clean, almost as if its fresh from the manufacturer, i dont know if this was your intention but maybe a little dirt or damages would look good.

WIP: Spent most of my freetime today on experimenting with the clothes, I think it looks better than the boring One-Color-Red from before. Crits welcomed.


#396

Hey everyone. Man, there are some incredible entries this year! I like what I see.

I finally got around to updating my submission. This is just with the color map and the incandescence map. I’m still adding grime and scratches and then I’ll move on to the spec map. I’m not 100% happy with it but that’s what I get for not starting with a solid concept. I’ve redone the texture 2 or 3 times now and I’m starting to like the results


#397

Tnanks. I will sertainly add some dirt and scratches later.


#398

Hey guys, thanks for the comments. Starting to block out some colours, they’re not set in stone, just trying to get bits where I want them, or at least thats the idea :smiley:

@ Velkin: I agree with MichaelLeprich, glad to hear your going to scratch it up a bit, even tho it might seem a little cruel seeing it’s looking so good. How have you done your textures? What software you using?

@ MichaelLeprich: Liking the detailing in the collar area, v nice! Are you going to work on the wing/flaps? I been waiting to see them worked on as they’re just plain at the moment.

How about a contrasting colour in the palm of the glove? Like a whiteish/grey or black?

@ Alexzavr: Still can’t believe your under 3000 tri’s with all that spiky-detail and now all the sick flames/effects using alphas :thumbsup: A yellow tone on the sword glow would go nicely with the blue that’s there already, but that might just be me :wink:

Lots more work do do here…


#399

Hmm… It seems more logical to use red and yellow tones for deemon-like character, no? At least it expected on subconscious level.


#400

@ Fat-Fish: Thx for your comment, as for the palms, at the moment im concentrating on finishing the big areas like the wings, already worked out a idea, just have to refine it more, … the skirt is giving me a headache as I only modeled it round and now i have to texture folds on it (memo for future works)^^ maybe saturday i can post a better wip again since tomorrow is busy.