To avoid repeating all of the rules here on CGSociety, please refer to the official rules on the Dominance War V site. I’ve repeated the section below that applies specifically to the 3D Character Art challenge. This thread is where you will post all of your WIP work for the Pre-DomWar V 3D Character Art challenge. Do not create an individual thread for your WIPs. I will remove any that appear in this forum.
3D Character Art Rules
You have 4 weeks to finish with the following specs:
[ul][li]Create one of the character classes in 3d (character classes are found here).
[/li][li]Important: Your entry must include your team’s logo emblem, or colors, or both, on your character’s skin, gear, clothing or weapons. If logo, it must be visible on your character. If colors, your character should posses obvious clothing tones of your chosen team. For logos and colors, visit - Here
[/li][li]3000 tris total for character, weapons, and gear.
[/li][li]1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc. No Normal maps, no bump maps, no high res sculpting, No baking light info, and no painting normal maps in any fashion.
[/li][li]Breaking up texture sheets into smaller texture sheets is fine. 4 x 512 maps or 2 x 512x1024 etc, is fine.
[/li][li]All lighting solutions from any software package is permitted.
[/li][li]All shaders are permitted.
[/li][li]Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional (pedestal may use its own set of unlimited triangles and textures). If a pedestal is added, it must contain no objects that character can pick up and use.[*]To insure no one cheats by photoshop’ing extra details into their final presentation image, high ranked entrants can be asked to submit their models to Dominance War officials to verify that the specs (no normal maps, no extra photoshoping on final presentation sheet, no extra polygon usage, no extra texture sheets) were met. Entrants that fail to submit their models to us, will be disqualified from competition. Submitted models will be used for judging purposes only. They will not be sold, or used for any means other than checking to see if you followed the rules.[/ul]
PRE-DOMWAR V DEADLINE:
11:59 p.m Eastern Time, Monday, December 6th, 2010