In my humble opinion, “particle systems” are quite useful for effects work. My experience with particles has mainly been with Maya. Maya has a rich particle system that allows you to emit many different types of particles including: sprites, blobby particles, streak, multistreak, spheres and geometry instances. These particles can be influenced by “fields” such as vortex, gravity, etc which results in an endless amount of possibilities.
Uses for particles are quite numerous as well (in my opinion). With geometry instancing via particles you can make a flock of butterfies, a makeshift crowd simulation. You can make sprite based smoke, fire, even attach Maya fluid containers to particles to generate some very nice self shadowed smoke, tornadoes, you name it. Having the ability to script the particle system via mel gives the user even more power.
To be honest I’ve never used EI’s particles. I did pick up Dante and I’ve just started to use it. Being that I’m such a noob with EI, I can only provide my view of particles from a Maya perspective.
I think it would be awesome to be able to emit instanced geometry from EI’s particles or sprites. I’m not sure if that’s possible at this point but I’d think it would be handy to have.
I hope I’m understanding you correctly. I’d sum it up as - I think particle systems are quite valuable to have if they are fairly robust.


