Potentially BIG News for Cycles4D


#21

I heard that new incredibly powerful Antminers were being launched which usually have the effect of raising the mining difficulty level very quickly which could put mining out of the reach of the smaller GPU farms. This might just mean more GPUs end up in the biggest farms but maybe more will hit local distributors.

There’s a lot of fools ‘buying the dip’ and sustaining an enormous bubble right now. You can see cyclic peaks and falls in the BTC price so the market knows the car tyre is over inflated yet and sooner or later it’s going to drive over a rusty nail and burst. These dips are caused by corporate investors/institutions getting their money out and when it does finally burst it’s the amateur investor HODLers and buy the dippers left holding the losses just like always. Big corporate investors make news when they buy in which raises the price but we never hear when they cash out. You can safely bet as soon as they’ve bought in on BTC they’re immediately reducing their risk by selling off and profit taking.

If sufficiently large numbers of people get burned in the next crash BTC will be over once and for good and take with it all the shitcoins too. Any positive sentiment will be gone, the reputation of shills gone, the cost of mining to value of BTC won’t make sense and the difficulty rating will make it pointless. BTC is a huge tentpole which props up all crypto and once it’s damaged the whole lot will be too.


#22

#23

I should caution you on that Evermotion Cycles vs Cycles-X comparison.

The person doing the comparison doesn’t realise putting Cycles in Progressive Refine mode is actually putting it into an unfair slower state. He should’ve continued using Tile Rendering and set tile size to 256x256 which is generally the fastest setting for GPU rendering.

If anyone does their own benchmarks don’t ever use Progressive Refine in standard Cycles, it’s slower and has issues with fireflies. It’s only useful for viewport (IPR) rendering. Cycles-X has been completely rewritten from the ground up to render progressively and no longer uses buckets as standard. Bucket rendering will continue but for rendering enormous image sizes but it’s not the high performance mode.

That said, in my own testing of Cycles-X I have seen that 1 GPU (note, Cycles-X currently only supports 1 GPU for the time being) out performs 2 GPUs with standard Cycles in every single scene I have tested. Once Cycles-X supports multi-GPUs and if a near linear performance is maintained we could see some very short render times. The hype is most certainly deserved. In an age of GPU scarcity this is huge news.

I don’t know if Insydium has said anything official yet, it’s probably too early for that given it’s not even an Alpha feature in Blender but I can’t imagine them not bringing Cycles-X to Cycles4D. With the new Cycles-X engine Cycles4D will announce itself in the C4D 3rd Party render market as the most exciting renderer on the market. This could be huge sleeper hit for Insydium and payoff their foresight in bringing the bridge to C4D all those years ago.

*Speculation and reading between the lines.

I think Apple are helping the Blender Devs with a Metal port of Cycles just like they did with Redshift. Brecht said the way forward for Cycles on MacOS would be with a Metal backend and there was a hint during a livestream which probably shouldn’t have been mentioned that Apple were involved. Make of that what you will, Cycles4D might return to the Mac with any luck.


#24

Tried Cycles X this weekend. Color me super impressed.


#25

Can you be more specific BbbgD?


#26

The sheer speed of the renders. The interactivity in the viewport is so darn fluid. Lightning fast on my 2070 super. Can’t wait to get a 3080 if I can find one at a reasonable price and test again.


#27

Thanks


#28

be happy in your corner, dont make this another cgmemes thread, yes we all know blender its freee


#29

Are you familiar with the phrase, ‘It’s better to remain quiet and be thought a fool than to speak up and remove all doubt.’

If you plan on making another intervention in this thread make sure it’s about either Cycles4D or Cycles-X in relation to future Cycles4D support. Capisce?


#30

I see that you are a fan and love cycles

  1. I’m not a fan

  2. Its a Blender fan insert, which is blah

So what I say staying the same, be happy în your little corner using Blender with cycles, and actualay, post this în the Blender forum section, fanboy


#32

let me try this one more time,

some time ago c4d was new guy on the 3d scene, max and Maya was the only thing going we were new but we were not making waves, splashes and injections everywhere , we rather kept our heads down, did the work and let the time and work speak for itself

For the past year all the noise injections from Blender fanboys is getting old and tiresome, maybe rather than all this Blender talk, maybe just do the work and make people believe in it

What cycles has+, that rs or corona does not have , I did not read the thread I saw the “subtle injection” blah


#34

This has got the potential to be THE goto renderer on the new M1 Macs. Mac users just aren’t going to tolerate Octane’s lack of stability, Redshift’s look isn’t aesthetically beautiful enough, limited to GPU and is expensive, Arnold produces amazing results but slowly, leaving Cycles4D with a massive chance at being the favourite renderer on the Mac.

Watching very closely.


#35

I agree with your render engine assessment with the exception of Arnold. While the CPU version is notoriously slow, it’s GPU option dramatically speeds up render times and the IPR is also nice.

Looks like good times ahead for Cycles-X and C4D!


#36

all producers and cg supervisors in LA and NYC are gonna ask, lets all render with Cycles, (that never ever ever happened in production) but wait they all gonna ask for: blender with cycles xyz

starting tomorrow bud, all of us gonna are gonna render with blender and cycles x, just to make you happy, like tiktok, we are just gonna switch

gen zzz ftw !!


#37

Stoiqa,

You’re sounding really idiotic. Does this come naturally or do you get up early to practice?

This thread isn’t about Blender it’s about Cycles4D and its future. Given the discussion refences Cycles it’s impossible not to mention the word ‘Blender’ but if you’re so triggered by that word that it affects your comprehension skills you might do well sticking to other threads.


#38

I am absolutely convinced Apple is in the process of assisting with the Metal port but it’s certainly something that is not going to be publicised much if at all. As many will know Cycles has a CPU mode which has also benefitted from the Cycles-X work and apparently runs pretty well on M1 Macs already. Once M1x or M2 Macs arrive with many more cores I wonder if Hybrid rendering with CPU+GPU with the added advantage of unified memory could make the ARM Mac a highly attractive platform for 3D?

Highly speculative but an interesting thing to keep an eye on.


#39

The problem is to run XP and Cycles 4D on an M1 you need to run C4D in Rosetta Mode. But C4D and RS and PS are a joy in M1 native mode and I’m unwilling to go back to Rosetta. There is quite a speed difference.
So I’m going to take a deep breath and bide my time and not use XP or Cycles 4D till Insydium finally comes out with M1 native code.
Cycles 4D is marvelous and I love it but wow am I having fun in native RS, C4D, and PS on my M1 Mac mini. Nowadays I don’t need to save my work every minute or so in expectation of the next crash. I have forgotten what a crash is. Crashes were taking all the fun out of my 3D work.
This has forced me to move to RS as my main renderer but I am really impressed with it. I got the advanced course on RS from IFO Design and I am finding out what RS is capable of. Much as I love Cycles 4D I may stick with RS as my primary renderer after the dust settles.
AND I can explore any new iterations of Cycles using M1 native Blender 2.93 (there is that word again!) which I also have now.


#40

Some more good news!

Since the Blender developers decided to kill OpenCL support for Blender 3.0/Cycles-X it left AMD up sh!t creek without a paddle. The good news this has forced AMD to bring their HIP framework to Windows. HIP is basically CUDA on AMD or more accurately framework which allows easy portability of applications between AMD and nVidia GPUs. The long and the short of it should mean AMD GPU support in Cycles4d.

Metal support could also be on the way as Blender’s new GPU developer listed Apple Metal support in a things to do list.

I bet there’s more than a few people interested in Cycles4D now that Redshift has gone subscription only and when Cycles-X comes across you’ll have a perpetual licensed renderer that blows the doors off Redshift. The stars seems to be aligning for Insydium to have a massive hit on their hands.

I don’t have a crystal ball and my name is not Mystic Meg but the signs in my tea leaves tell me Cinema 4D will be going subscription only too later this year. According to someone on Twitter it was too confusing for users to have subscriptions and perpetual licences of Redshift. You know what’s coming next…


#41

Well, with the newest news, you can forget about that. Cycles4D is now subscription only (not labelled as such but you can only use it when you have maintenance, so effectively it’s rental only), and coupled to XParticles (no longer available separately).

Make of that whatever you want…


#42

That’s very sad news. I thought Insydium were better than that.

I just took a look at the Redshift announcement thread that they were going Subs only and it’s continued where it started as virtually all negative save an odd positive.

Insydium would’ve been in a great position to hoover up disgruntled ex Redshift users with an offer of a perpetual license.

I am so happy to continue using HoudiniFX16.5 and Blender together. I cannot recommend either highly enough.

I’m genuinely saddened that greed has found another home. smh.

Remember Cycles will be a Hydra render delegate soon enough with initial support for Houdini but any Hydra supported app could easily be bridged. Support open source, one day you might need it.

If anyone is Blender or Houdini curious you can PM me if you need help breaking the ice with either.