Post your works


#1

Thought we could post some art in here, so post whatever you are working on or if you wanna show some of your latest models.


#2

Here’s a barrel I experimented with today, tried a tecnique with simple deform around a beziercircle to decide the main shape. And with an array for the planks…
bigger res:
http://www.umbus.com/wp-content/gallery/practise/practise18.jpg


#3

lol I must suck as I seem to have scared you guys away, lmao.
Perhaps a bad idea for a thread. :banghead:


#4

The Blender forum around these parts has been a bit quiet for a while I’m afraid - I’d post, but I’ve got nothing worth looking at!


#5

Yea I hear you, I feel generally that the forum was more active just 2 years ago. …Strange
Thanks for reply, felt less lonely to post in here with some kind of feedback. :slight_smile:


#6

This post is just here so it seems there is more activity here :wink:

I am actually using the Video Editor right now, but it is nothing worth showing I am afraid.


#7

Ah better try with some more pictures, you guys can post screenshots of your work too if you want. :slight_smile:

Here’s a quick sculpt made with skin modifier and mirror sculpting…
http://www.umbus.com/post/222.jpg


#8

http://www.youtube.com/watch?v=Aa3yvsLh7Kk&feature=g-upl
I made this a little while ago with the tracker and compositor with the new mask tool.


#9

David, awesome. :slight_smile: Looks tricky that, a lot of settings in the compositor I assume?

I played around with the barrels a little, need more UV image tweaking in the scene cause right now it looks repetitive…


#10

Whom, dont worry I really like the idea of this thread! I will try to participate as much as possible :smiley:
I just started to learn blender few weeks ago (I had almost 10 years break of 3d-modelling). currently doing my first weapon with it. Aiming for low-poly for maybe to come someday in my unity3d project…

this is something like… 400 - 500 polys…

I haven`t really learned rendering… also I need to learn more about materials, I could barely uv and wrap that material in this weapon. :stuck_out_tongue:

and btw that your barrel looks mind blowing :open_mouth: :open_mouth:
how did you do that??


#11

Sazem, appreciate it thank you. :slight_smile: I really like what you did with your weapon there, works really good.


#12

I made this portrait of obama few days ago,I really like the sculpt tool in blender。


#13

Thats cool! I can reconize him as Obama, maybe little younger but anyway looks the same. Really nice work!
:slight_smile:
I really like this blender, more I learn it more I start to like it… in the beginning i was banging my head to wall… I was cursing the one who ever designed it to be like this!!! but after little learning I really start to like the usability and stuff, its just so different from everything else.
Its free and it has everything :smiley: How cool is that?

Here is my musketeer character which im working also now… It misses the details I already added into it… but anyway can you guys tell me whats wrong with it?

In the editor it seems to be ok, but if I render it… it doesnt look to well?

editor

render

something to do with quad-polygons and triangles or something??


#14

Sazem, I think it has to do with a face that extends from a vertice, have you tried to add an edge to those parts?

Looks good guys. :slight_smile:

Feel free to join the speed modeling section if you guys got some hours to kill and wanna do some practise. This week I am hosting a computer parts theme.


#15

More skin modifying experimenting…


#16

Is there no support for hair edit settings within cycles? Like comb and such…

Anyway I will later try to save my obj file with internal render hair particle then…


#17

here is another character… more simplified…
sketch:

render:

face is too brown with this render… Lights are bad. Still have to do some texturing and then modelling the zombie.
Then rigging and maybe I could start practicing animation. Only problem is that im already almost going my limits with this old laptop :smiley:


#18

My blenderguru competition entry[URL=http://www.pasteall.org/pic/40994]


#19

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.