Well, what concerns different features of MR - there’re tuts on the web and dvds. Though, using them properly for 3d integration into live footage - sounds great. I think that would be a pretty unique tut.
Yeah, in the last post I meant the tut on actual render setup in Maya, to get all those controllable passes you show in multiPass and ambOccl tuts.
I myself struggling with passes output with MR lately, but natively MR can’t do such variation of passes during one render. There’re some custom shaders discussed in Maya Rendering section here, but all of them have some disadvantages in one or another way. So I’m very interested in how do you solve rendering in passes - some tricks/techniques, custom shaders or just different scene setups for speciefic pass rendering?