Post your modo WIPs here!


#321

Thanks Lexypobi. Um, I am not really someone to teach anyone because I am learning too. Mostly just trial and error kinda thing. I prolly did it the hard way too.

I took some polys from the rim and made a basic tire from it. Hit the ‘d’ key to add more geomtry to it while deleted any unwanted loops I don’t need. Selected the polys in the pattern I wanted then beveled them inward. Then added some loops to the inside of the tread. Used a linear falloff and rotated the tire a little. Then mirrored it.

An easier way I heard is to start with flat plane, make the pattern and bevel. Clone it a number of times and merge the verts. Then bend it 360. Mirror it. Serve with beer.

I have seen alot of treads done without sub-d, that might be a better way to go.

Like I said, I am too much of a novice to really give advise but I like to help. So maybe someone else can correct my lack of knowledge.

Hope it helps.

J. Dalton


#322

thanks a lot pill box,

am currently building a jaguar XK and i kinda have some husul on the tire, i will post it when it is completed. again thanks a lot, there is nothing like a little help, every help serve a big purpose.

regards
Alex


#323

Hey dolton, what do you think about this, let stick together so we can share ideas hah, i’ve been in 3d for about 3 years now currently using xsi and modo, infact am married to modo, so i do all the modeling in modo and send it to xsi for animation. Still waiting for the 201 release, am located in Ghana (West Africa) am currently writing a tutorail on wireframe rendering for xsi.

cheers


#324

Here’s a new model I made for my GF for valentine’s… Getting it printed in that crystal stuff :slight_smile:


#325

Okay, so this technically started out in Maya, before I bought modo, but I did a lot of the detailing and tweaking in modo, as well as many of the components (the front wing I’m still redoing in modo)


#326

been testing modo’s edge and bevel tools. very cooll


#327

Candleholder I made in modo.


Thanks!
Azeiku


#328

Here is my first female head model. I think is working pretty good exept for the jaw area that doesn’t convince at 100%. The reference model is cristina ricci.


#329

gooood works

hope to catch your level later :bounce:


#330

i really liked the heads modeling

may i have any lessons for such modelling but to be kind of easy plz


#331

I’ve been working on this for about a week, now I’m just adding details.

It’s about 22 000 poly’s right now, but no subd’s so thata gotta count for something.


#332

Very nice armoured vehicle.
I like it!


#333

An old Singer sewing machine, please don’t mind the n-gons; I will clean them up in the next phase.

http://www.coalmarch.com/services/graphic-design/3d-modeling-and-motion-design/works-in-progress/modo-sewing-machine.php


#334

Hello everybody.
I’m doing my first steps in modo today and after 10 minutes of work I have my first problem.
I modeled this:

(click fot bigger picture)

then i wanted to subdivide it:

(click…)

What I made wrong and … how I can erase the problem?

Thanks :slight_smile:


#335

I think you have duplicate polys. Theres a script on http://www.indigosm.com/modoscripts.htm called mesh cleanup.

You should download that, unzip it and when in modo, press F6 and browse to the location of the extracted script. It should solve your problem.


#336

hey wow, that you! That script rocks :slight_smile:


#337

XSI base mesh, Zbrush blocking out, very heavy modo tweaking.




#338

Hello dudes, this is my first post here, I hope you like my cute Dentucinha:










#339

And I get at my first final render, lol… Soon I pretend to animate my Dentucinha in LightWave, below is a background theme based on Dentucinha, feel free to download (don´t use for commercial purposes please):


#340

Hy again dudes, here is a shot of my project, see ya: