Thanks Reuben! Your renderings are great! Do you have any higher res images? The ones you have up are pretty small. I’d love to know how you’re lighting your scene. Are you using a light probe image for IBL, an equirectangular ref map? LightRig?
Silo IS a good modeler, although fact files aren’t fully supported. The EI modeler is still great for creating smooth NURBS surfaces and tight, accurate radii. The EI modeler also creates an extremely efficient fact file. Between them, you pretty much have it covered.
Your work is fantastic. Do you have an online portfolio?
This is a great image! Your modeling is superb. And it looks like you got a work contract from posting this too. Great going!
This was my entry for the Spectacular Challenge. I wish I had more time to refine the water and wake. I made this with Silo and EI 5.5. All coments and crits are most welcome:
Thank you very much Harry, here is my website -http://www.affinity3d.com/, everything on there was done with Silo, EIM and EIAS, most of the car models were bought in though, oh and site is still under construction btw :wip:
The images above… you should get a bigger image if you click the thumbnails, like 1024x768 no ?
For those images i used the GI skymap feature, basic workflow as follows -
Map your background image to a sphere which surrounds the whole scene, front projection (flat)and keep the aspect, then copy the image and paste into the skymap window, this way the background image “tints” your model/s with its colors, same concept as Illuminator-Gel’s and LightRig basically thats it, if theres a strong light source (like the sun) in the background image then place a light within the sphere to approximate it.
The GI skymap feature also works very well with spherical HDR images, i plan to do some more tutorials at some point, just really need to get my site finished first.
Okie, here are a few, we were pretty quiet at work this week so I was updating the folio. This first one was a project from 2.9 that I gutted and updated (new HM furniture, pictures etc). I’ll post the old one on Monday for comparison Anyway, because it was a 2.9 project going straight into 6.5 it became corrupted slightly so raytrace transparency didn’t work (glass came out black).
The second was a piece for a client, and the third was for Chelsea Football Club (Abramovich’s lair).
Here’s a some pages from my online graphic novel RayGun Girl. I used Mr Nitro to blow up the buildings. I’m using EI occasionally on this project for sets. I use Poser, and Vue mostly, though.
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