Over the past few weeks I’ve been working on improving my skinning skills by preparing a character for animation, it’s ready now and can be downloaded here:
The rig is a character studio Biped with custom twist bones, fixers and facial controls. I scripted a named dependent character picker which is included (just drag and drop it into the scene), the facial rig uses a PEN Attribute Holder 2 modifier (which you can download free at http://paulneale.com/) applied to “Scout Head” to store facial poses, there’s also a channel box-like UI on “Scout Head” to control the transforms of the facial controls.
The file was created using a student version of 3ds Max 2013 and the character and textures were sourced from rigsarena.blogspot.com. Feel free to use the rig in a demoreel, but please reference me as the source of the rig.