So hi everyone i m skinning in maya 2011 and i m getting weights over 1. i tried to normilze and paint again same problem . so i googled a little and figure out from some cgtalk old post that maya 2011 post-normalize . what people exaclty said was :
"By default, skin clusters in Maya 2011 use the new “Post”-normalization method; what this seems to do is normalize skin weights while calculating the deformation, without destructively applying the normalization to the stored weight values. This is advertised as a way of allowing undo/redo to work correctly while painting weights, but it’s also useful for smoothing/tweaking weights without having to worry about the weight difference jumping unexpectedly to or from another influence "
so what i did was trying to move the char so maya was calculating the deformation anf then i checked the skin cluster again and still over 1 values . i was expected to find 1 values. so actually how can i update the skin weight map and see exactly how are the weights distributes?
for now i just switched back to the old mode , interactive post normalization but i like to undo while skinning so if i can make this post normalization working i would be happy