Sort-Import for imported files including polygonobject hierarchies.
I hope you will like it
best wishes
do-it
motion gimmick - MediaArt
Download: http://www.motion-gimmick.com/downloads/Sort-Import.zip
Mac and PC
Sort-Import for imported files including polygonobject hierarchies.
I hope you will like it
best wishes
do-it
motion gimmick - MediaArt
Download: http://www.motion-gimmick.com/downloads/Sort-Import.zip
Mac and PC
Also Sort-import works once, then it will MatNone…
* - sorry for that, i delete prefs, so plugin load normally
Thank you very much, nice plugin!
One problem: when using primitive objects, it will delete all primitive objects.
NaviCam is out: www.navicamforcinema4d.com
I hope you like it!
greetings, Holger
SteadyCHAN is now updated to Export and Import chan files
used by i.e. Nuke and Terragen2 Animation.
SteadyCHANEXPORT is typically a one button function.
SteadyCHANIMPORT may need a few extra steps for Camera
animation import.
Please read the included SteadyCHAN_READ_ME.txt
for detailed information.
SteadyCHAN is tested in R10.5 to R11.5.
It may work in R10 but will not install in earlier versions.
The price is Euro1700 / USD2300.
But there is a 100% discount for the time being
Download at: tcastudios -> xfiles
Cheers
Lennart Wåhlin - tcastudios
That is awesome Lennart! I will certainly test this out with NUKE. I’ve always been curious about Terragen 2 as well but never tried it since their wasn’t a connection to C4D.
You have my USD2300 ;).
-Josh
That is cool Lennart. Thanks…
I’ve announced it on our site as well. Lets hope you sell a lot of them for that small fee of 1700…
Peace,
Rich_Art.
Oh, so .chan is a Terragen extension? And with this plug I can import landscapes, does that include materials too?
I think I´m gonna have me some fun and download the tg demo!
Thanks
@Ekenryd, you need the Terragen2 -Animation- edition
for using chan files. AFAIK, there is no demo of the Animation version atm
The chan format is a simple generic file with
Time, Position, Rotation and vertical FOV info.
There’s no geometry nor material info involved.
The core idea is to be able to transfer Camera animation
between different apps in a simple way.
There are chan export/import scripts for most apps out there
like Modo, XSI, Maya etc.
@Josh, thanks! And just so you know, there is no refund!
@René, Thanks.
Cheers
Lennart
Hi there.
SteadyCHAN is updated with scale option for export and import.
Update at:
www.tcastudios.com -> xfiles
Cheers
Lennart Wåhlin - tcastudios
updated my collection with a starfield shader
http://www.welter-4d.de/fplugs/freeplugins_en.html
enjoy
p.s. i will prepare some example files for uvdeformer soon.
Thanks Welter. I love it when these free and small “goodies”-plugins show up
Btw Walter, what does the UVdeformer-plugin do? It was packed with your plugins-zip, but I found no description of it.
Mr. Welter,
Browsing through an old HD I found the original html manual for UVDeformer…Alot of ppl might appreciate it…any thoughts?
Michael thank you!
sample, lonely dark planet with same matter…
Eric, if yo can from Michael’s permission…
Here’s an example file I made using MW’s UVDeformer. I’m not sure I understand it completely, but it appears you can wrap object onto other objects UV’s. You’ll see if you move things around in this file that they can slide along surfaces.