Post Here Your Plugins


#237

Hey guys,

I’d like to introduce our latest FREE plugin - Drop Tag. It’s useful to stick objects to any ground object quickly.

http://www.fxgapps.com/products/plugin/c4d/drop-tag/

Cheers,
Martin


#238

Hi, there is a new Reeper Version available at:
http://www.codeworkers.de/garage-plugins-reeperx_eng.html

Now with new options to generate your rope:

Reeper 2.0 is written in Python and will work under R14/R15 and R16.

Cheers,
vrom


#239

Hello,

Here is an update of my free plugin Area and Volume. A plug who calculate the area and the volume of objects.

http://code.vonc.fr/?a=40

  • Allow multiple objects.
  • Auto update calculation.
  • Auto-close holes to calculate volume.
  • Polygons selection and splines support.

French, English and Czech strings available.

Have fun !


#240

Our C4D plugins for Ultimate Unwrap 3D have been updated for Cinema 4D R16:

Download link:
http://www.unwrap3d.com

This allow you to import/export U3D files directly into and out of Cinema 4D.

Lights, geometry, materials, textures, UV coordinates, multiple UVsets, vertex weights, joints and animation can be imported/exported.

Our full list now includes plugins for Cinema 4D R10, R10.5, R11, R11.5, R12, R13, R14, R15, and R16.
These are for Windows only.


Brad Bolthouse
Ultimate Unwrap 3D Developer
http://www.unwrap3d.com


#241

Just letting you know that i updated my plugin distribution. I fixed some dumb errors like forgetting to include ThingsOnSurface shader. There have also been some feature additions.

   [i][b]Changes:[/b][/i]

[ul]
[li]Fixed: Typo in NoiseDeformer resources[/li][/ul]
[ul]
[li]Fixed: Missing ThingsOnSurfaceShader[/li][/ul]UvToObject

[ul]
[li]Now has a dialog gui[/li][li]Allows setting the size in width and height[/li][li]Option to create a camera directly facing the uv area, ready for rendering[/li][li]Option to create a background plane. Useful for showing a texture.[/li][li]UV matching tag will now always be created.[/li][/ul]PointCollapse

[ul]
[li]Now modifies UVs according to point merges.[/li][/ul]

I didn’t test this stuff much, tbh. If you happen to try any of the plugins, please let me know if there is something odd while i’m on it.

      Cheers,
      Michael

#242

Thanks for the Info Michael. You made some of the most important Plugins for c4d in my opinion. Transformation and UVtoObject are in frequent use.


#243

Thanks you Michael.


#244

Ice Machine let you create ice cubes and ice shards in seconds! Over 1,000 variations out of the box. The package consists of 3 rigs: Ice CUBE Machine, Ice SHARD Machine and Ice MACHINE. If you’ve ever needed ice cubes or shards for drink shots, or needed to ice up a logo or object quickly and easily, this rig is for you.

http://c4dphototools.com


#245

Spritz! lets you add condensation to your bottles, cans, glasses and other objects. Have you ever spent an inordinate amount of time trying to create this effect? Pulled an all-nighter? Had a client breathing down your neck while you fooled around with displacement maps and went hunting for tutorials? No longer!

http://c4dphototools.com


#246

RegionKing for CINEMA 4D:

Promotext:

RegionKing is a new Tool for CINEMA 4D which helps a lot for setting up scenes for rendering. In many situations it is very time-consuming to setup lights and textures/shaders and find the right rendersettings. You need to do a lot of preview rendering and wait to see results. Also it is difficult to compare the results and rendertimes and revert your Scene to the best version. RegionKing provides you with a workflow that makes this all easy and fast.

http://forums.cgsociety.org/showthread.php?f=47&t=1253086


#247

A C4D rig that allows you to add a string of lights to your scene.

http://c4dphototools.com


#248

I did some work on UvToObject. As always, it is available for download in my plugin distribution from my site. Here is my changelog:

[ul]
[li]Added sort of a documentation. It can be found in the UvToObject folder. The UvtoObject command dialog also got a help button which will open it in the default browser.[/li][li]Moved much of the dialog functionality into a tag on the UvToObject object group.[/li][li]This tag also allows to add more objects easily.[/li][li]Added a new command which scales UV islands so that they have equal texel density afterwards. Works with multi selection (and UvToObject objects).[/li][/ul] I just found a little complication which is the result of (re)writing the changed parts in python.

   If it does not load correctly, which will happen when you used the previous version,        you have to navigate to your preferences directory on your storage device and delete the files [i]directorycache[/i]        and [i]symbolcache[/i]. For example, the path on windows is something like        [i]C:\Users\Username\AppData\Roaming\MAXON\cinema4drXX_something\prefs[/i]. Easiest way to find this is by going to       the preferences dialog in cinema where it is displayed at the bottom. Sorry about that but Cinema does not like       it when a python file (in which most of the gui stuff is now written) appears next to a c++ plugin.

#249

Knotty Pixel is proud to announce SOUNDWAVE for Cinema4D R15 and R16.

SOUNDWAVE is a spline generator that uses the audio samples of a .wav file to generate a spline. Many options are available including preview with audio, looping, rendering of sound, channel support, frequency isolation ( ceiling and floor ) and a multitude of scaling and attenuation functions.

SOUNDWAVE Product Page

Example Projects

Demo Plugin

Many more plugins on the way for Cinema4D and After Effects!


#250


Flash Buffer. Interface

Flash Buffer for Cinema 4D is a plugin that helps you to create Object Buffer passes when you need to prepare scene for rendering. With this plugin you can also quickly and easily assign the available passes, delete unnecessary or select objects to which it are assigned. Rename function will help specify the names of the results of rendering passes, as well as convenient to distribute all the sequences on the subdirectories.

[VIMEO]167911862[/VIMEO]

Chek out more info here
http://mikeudin.net/flash-buffer-v1-0-cinema-4d-object-buffers-manager/


#251

After another long period of not doing anything I have a update for my plugins. As usual, you can find them on my site following the link in my sig.

  • UvToObject now syncs selections,
  • the starfield shader got anti-alias filtering implemented,
  • and ThingsOnSurface got a random rotation setting.

I had to change some things breaking backward compatibility for these shaders. Therefore old scenes will need some adjustment.

Starfield shader suffers from discontinuities at the borders of the texture area. Eventually, I will try a remedy by calculating the shader output from 3D ray directions without going to texture space.

To be honest, I didn’t test this stuff terribly much. Feel free to report issues.


#252

Hi Michael, Thank you for the Update. Transfor Tools is not working with R18. Is there any chance you can fix it and make it also work with Snapping?

greetings, Holger


#253

Thanks for letting me know. Actually, I have something better already but I am undecided what to do with it …


#254

Hello,

I wrote these for myself a few years ago (starting with a very basic COFFEE version that just swapped sub-objects in/out … they’ve slowly evolved into this little bunch of Cinema 4D Python plug-ins you see before you here.

https://storage.googleapis.com/charlierobin-1245.appspot.com/downloads/Small_Far_Away.zip

I always meant to release them out into the wild but they were always in such a buggy half-done state, and it never happened. Anyway, finally I got around to updating them, and before I forget all about them again, here they are. I only really ever wrote them for my own use, so I’m not sure if anybody else will find them in the slightest bit useful, but what the heck.

Even if they are in fact utterly useless, perhaps somebody looking at them will be inspired to do something better.

Source code is on Github if you just want to look:

https://github.com/charlierobin/small-far-away

Feedback/comments always appreciated, good or bad.

Charlie


#255

[vimeo]230565290[/vimeo]

Target 4D is a Cinema 4D R14 and higher plug-in designed to move or copy selected objects onto the geometry surface of other scene objects. This tool is absolutely suitable for interior and exterior architectural use and will save you a lot of time.

Features

Place or copy objects onto any surface.
Quickly switch between active objects using hot keys.
Use advanced copy modes: random, along the line, on the grid.
Interactive interface for quickly changing the brush size and grid shape.
Use Bounding Box option to detect the dimensions of the geometry and place object correctly.
Snapping. Quickly place objects to the center of the polygon, faces or vertices.
Flexible settings help you cope with various situations: inversion of normals, selected polygons, etc.

Fast and easy
Just click on the surface and the plug-in will move or copy the object to the right place!

New awesome tool
Now the daily work ceases to be routine! Target 4D will save you from having to accurately adjust objects to each other constantly switching between different views and projections.

Advanced copy capabilities
Create multiple copies on the surface in a few clicks!
Single copy for multiple active objects.
Copy to grid with random transformation

Check out more info here
http://mikeudin.net/plug-ins/target-4d/


#256

The Riptide Pro plugin has been updated to v2.6.1 and is now available in the downloads section of my site.

Riptide Pro is the premier Wavefront .obj (as well as .mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets. See the Riptide Pro Product Page for details.

v2.6.1
A bug fix, a feature…
[b]

  • Fix:
    [/b]Fixed a bug (likely introduced in v2.6) in the import vertex buffer size(s) - this bug may have been hidden on some platforms/C4D versions and/or with some .obj files (files with >4 sided nGons), but might have been very prominent with the Mac build (and/or files with only triangles and quads), for example.

  • New Feature:
    A customer brought to my attention a 3d-mapping program called “Altizure”. Pretty neat program, but it’s output (Levels Of Detail (LOD) made up of many, many .obj/.mtl/.jpg files) have a particular problem - ALL of the output files reference the SAME material name (“obj_0”). The lowest level of detail (LOD0) is just a single set of .obj/.mtl/.jpg files - no problem there. The next level up (LOD1) has 4 sets of those files, so 4 separate materials, using 4 separate textures, but ALL named “obj_0”. The highest level of detail (LOD5) has 32x32 (~1024) sets of those files that make up the scene, so you end up with ~1024 materials, using as many different textures, but ALL named “obj_0”. The default import options would create a single material and keep replacing the texture in that material with each file imported, so that only the final mesh loaded would have the correct texture…

Riptide Pro does already provide an option to force new materials to be created (“Always Create New Materials” on the Materials tab), so everything loads fine, but you would still end up with a scene full of same-named materials (which might still be fine, but would definitely screw up any attempt at re-exporting…). This situation would be a nightmare to resolve by hand, so we (finally) get to the new feature…

When “Always Create New Materials” is enabled, Riptide Pro will now generate unique material names in the scene, along with fixing up all the Texture and related Selection tags on the meshes - yay

…this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).