Introducing SymMorphy, a new tool for your arsenal.
When you need to create morphs by hand on a polygonal mesh (that is, using mesh editing tools rather than deformers and other procedural methods), the one area that proves most frustrating is replicating the changes so carefully made on one side of the mesh onto the other side. While a Symmetry Object could be used, it may cause incompatibilities if the mesh and changes are to be exported for use in other applications such as Poser, DazStudio, other 3D editing software, or as game content which may require that the vertex order remain untouched. This makes use of the Symmetry Object all but out of the question.
SymMorphy uses a plugin tag so that you can have it specifically on the polygon object for continual morph mirroring. With it, you store the unaltered mesh vertices so that you always have a clean slate to start from and SymMorphy has a base from which to determine the morphed vertices of interest for each morph you create. Morphs are mirrored across one of the three coordinate planes relative to the polygon object and can be automatically added to a Cinema 4D Morph Deformer tag (R13 version only).
If you’d like to see what it does and if it is something you would find useful, please check out these two video tutorials (youtube) at this page on my website: