Possible to use both SSSPhysical and SSSFaskSKin in the same scene? (Test File Below)



I have a test scene to show my furstraiton. a scene file from Maya 2009.

What id like to do is have the physical shader, and the fast skin shader co exist in my scene, that is all!!

left sphere - fast skin with green epidermal scatter

top spere - dielectric sphere with caustics enabled, showing that the photons are indeed working.

right sphere - physical shader that doesnt work if the fast shader is in the scene. If you replace the skin material with a lambert for instance, it will work again.

Can someone please help?


sss Test File.zip


is there a way to do lightmap linking?


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