Possible to remap bitmap where R=Refl G=Gloss B=Bump


#1

Is this possible, I’m trying with a targa file?

Would be quite handy to reuse a multichannel bitmap in my shader tree.


#2

Put your map in a color corrector map, choose monochrome and for each of the R,G and B channels choose the same color and voilla - you get the channel as a monochrome output :slight_smile:


#3

EDIT: misread post

Gotcha! Much appreciated. This CC node is pretty damn handy. Nice one.


#4

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