Very sorry for the double post, I didn’t see this char setup specific forum at initially.
Hi, new to Maya. I bought the Animator Friendly Rigging tutes and I have a subscription to Digital Tutors. While doing tutes that go through setting up a spline IK spine for a character, both tutes that I’ve looked at so far say that you should create the joints for the spine straight rather than with any curve that follows the back. This is so that the twisting for the spline IK is easy to set up. But I’d like to create a spine that has an S curve in it as the base position. I’ve tried as few things like manually making sure all of the joints have their local rotations facing the same way(modifying this while in hierarchy and also unparented) , but I’ve not been able to get a curved spine to work nicely with the twisting in spline IK. Does anyone have any tips or tutes on how I might go about this?
Cheers,
Cg.
